Difference between revisions of "Manic Miner"
(Created page with '{| align="right" valign="top" |{{Infobox Game |Image = center|300px|Manic Miner is loading... |Gamenumber = |Company = |Developer = Roy Coat...') |
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|Release = [[:Category:Game_1984|1984]] | |Release = [[:Category:Game_1984|1984]] | ||
|Platform = [[Dragon 32]] or [[Dragon 64]] | |Platform = [[Dragon 32]] or [[Dragon 64]] | ||
− | |Genre = | + | |Genre = Platform |
|Gamemode = 1P | |Gamemode = 1P | ||
|Operation = {{Keyboard}} | |Operation = {{Keyboard}} | ||
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− | ''Manic Miner'' is a classic platform | + | ''Manic Miner'' is a classic platform platform game from the ZX Spectrum that was converted to the Dragon. The gameplay is very similar to the Spectrum version. The goal is to guide miner Willy through a series of caverns in his quest for fortune (and a high score). In each cavern he must collect all the keys to unlock the exit, and then make his escape before the air runs out. The caverns are populated by dangerous robots of quite amazing designs, and the platforms pose additional problems that must be solved. Each cavern is a mini puzzle that requires both some thinking and split-second controls to complete. |
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+ | The original 48K Spectrum version had xx caverns, but Roy Coates managed to squeeze another xx into the 32K Dragon along with a cheat mode to allow you to select which cavern to start from. | ||
== Screenshots == | == Screenshots == | ||
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[[Image:Manic_Miner_Cassette_Cover.jpg|300px|Manic Miner cassette cover]] | [[Image:Manic_Miner_Cassette_Cover.jpg|300px|Manic Miner cassette cover]] | ||
− | [[Category:Games]] [[Category:Game_Online]] [[Category:Game_1984]] [[Category: | + | [[Category:Games]] [[Category:Game_Online]] [[Category:Game_1984]] [[Category:Platform]] |
Revision as of 09:58, 25 October 2010
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Manic Miner is a classic platform platform game from the ZX Spectrum that was converted to the Dragon. The gameplay is very similar to the Spectrum version. The goal is to guide miner Willy through a series of caverns in his quest for fortune (and a high score). In each cavern he must collect all the keys to unlock the exit, and then make his escape before the air runs out. The caverns are populated by dangerous robots of quite amazing designs, and the platforms pose additional problems that must be solved. Each cavern is a mini puzzle that requires both some thinking and split-second controls to complete.
The original 48K Spectrum version had xx caverns, but Roy Coates managed to squeeze another xx into the 32K Dragon along with a cheat mode to allow you to select which cavern to start from.