Hello,
I have found that game for the CoCo on Facebook, so I have unassembled it and changed the way the keyboard is processed
The original file has six data blocks, but on the Dragon we can only load a single data block, so I have unified them.
Movement is controlled with the arrow keys, shoot with space and use 'Q' to quit current game
cheers!
pere
new game: Invaders by BugTwentythree
Re: new game: Invaders by BugTwentythree
Oh, really nice version.
I need to play it on a machine that lets me move and fire at the same time though (I suspect this laptop keyboard).
I need to play it on a machine that lets me move and fire at the same time though (I suspect this laptop keyboard).
Re: new game: Invaders by BugTwentythree
The spacebar is a little 'industrial' for such a trigger happy game. I think it plays more nicely with some other options for the fire key.
Thankfully space is on the same column as shift, so it's easy to support both of those.
Just replace the row output value in $44BA with $C0.
Thankfully space is on the same column as shift, so it's easy to support both of those.
Just replace the row output value in $44BA with $C0.
Re: new game: Invaders by BugTwentythree
Try this version. Press 'r' on the title screen to redefine the keys.
- Attachments
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invaders.dsk- (157.5 KiB) Downloaded 5 times
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invaders.cas- (32.33 KiB) Downloaded 4 times
Re: new game: Invaders by BugTwentythree
Hello,
the new binary keeps being a CoCo-like program.
So, to enter the redefine screen player must press 'B' that equals the value for 'R' on CoCo
After defining the new keys, to start the game the player has to press 'O' that equals 'space' on CoCo
And in order to extract the binary from the CoCo .dsk file you will need the program imgtool
But that binary has six data chunks, so you need to load it in XRoar that allows for more than one chunk
when emulating the Dragon and then save all of the loaded data into a blank disk for the Dragon ...
cheers!