It's more of an exercise in learning to code but could turn out to be a fun little game too?
Up until now the focus has been on creating routines to handle various core tasks so it doesn't yet have the structure or variety of a proper game. I'm in the midst of implementing quite a few changes and enhancements which means the current build is a little broken. Instead I've posted a link to an older build which will give you an impression of things to come.
Should you be interested, the control keys are;
< = move left
> = move right
z = start/jump/pickup/throw (applies to traps dropped by the bird)
The musical score sadly is placeholder, (it originates from an old Pokemon game). I borrowed it to test my multi-channel music routine.
Glad you like the graphics. They're a homage to a certain early games console, only my mascot character is a pirate called `Cervantes', (tribute to all you Spanish Dragon users).
In the demo, everything is `turned on' so to speak so I can observe various routines working, or not. The final game will be a little more considered.
Oh that is awesome, you really do know how to get the best out of that low resolution. I love the music too. Quite inspiring, I have a few old game ideas I really must revisit.
After a little more `structural' work I hope to start piecing together a proper game with proper levels rather than what you see here. Expect some changes, for the better.
I wondered who'd be first to ask about the Japanese title?
When I first started kicking around ideas I thought, what if there was a Japanese `Dragon' that was dropped just before launch? And what if thirty years later an unreleased launch title was found on an old hard drive, what might that have looked like? Crazy I know, but I think it gives the game an imaginative angle.
The title says `Kongu no Shima' or Kong's Island. This is a working title only.. I don't want to be sued! I have other titles in mind which are suitably quirky along with a back story etc.
Excellent work Bosco! That really is exceptionally good, and in many ways too. You just don't expect to see stuff like this on the Dragon. I could go on about it, but I think it speaks for itself pretty well! I would love to see some more.