Use this forum to submit new files for the download section of the archive. I will check each submission and upload it to the archive on a regular basis.
Wow. A lot of work has gone into this and it really shows. It still has that silky smooth fast scroll, the graphics are outstanding, I'm loving the sound effects and there's a slick loading screen too. (Which loads in suspiciously quickly by the way. Is there some sort of compression thing going on here?)
I neglected to mention before that I was tickled to see one of the rankings is 'Chorlton'. When I was a kid, 'Chorlton and the Wheelies' was one of my favourite programs. It had a scary, scary witch in it but Chorlton liked her... mmm nostalgia
I edited the load time in the video to keep things moving along so your spidey senses were correct. LOL!
Yeah, Chorlton was great so he had to go in.
BTW. I meant to share this and forgot. I implemented a kind of sprite compactor for the large graphics that weren't speed critical. The orange tinted tiles are duplicates which is quite a saving although I still needed to store tables of tile IDs to reconstruct the sprites. All in all I made a 50% saving and together with a few other optimisations managed to shave 1.5k off Flagon Bird 1.0. Much of the performance savings, which enabled me to mask the lower pipes and still run in a frame at 60hz were down to using self modding code, which I owe to you for sharing the magic. That and your Dragon sound primer.
He he... I didn't actually look at the video... I downloaded the cas and was surprised at how quickly the loading screen came up. Of course, now you've explained it, I realise it is constructed from a small number of tiles rather than the whole 3K screen
Now I have looked at the vid I'm disturbed at how good you are at playing it
It's generous of you to credit me but all I did was share a simple example. You've figured out all the clever stuff yourself. Do you know what you might be working on next? I feel suitably inspired to have a go at a new game too...
Actually the loading screen is compressed - with dzip. 3K is packed down to 450 bytes (lots of repeated data in that mode just to get square pixels...). Only a 20% saving on the main game code though, which I now see is because Bosco's already been clever there!
Bosco, your enhancements since the earlier release are lovely - nice touches of polish to an already cool game!
Thanks for the positive feedback guys, you're very kind. For a coding debut I feel I've done the game justice now, (there may be a few more bells and whistles in the future?).
sorchard wrote:Do you know what you might be working on next?
It'll be something which expands a bit more on what I've learned from FB, (which is a lot ), but probably not a scrolling game. I've got a few ideas that interest me but haven't committed to anything yet. Watch this space! LOL
sorchard wrote:I feel suitably inspired to have a go at a new game too..
Do it! Let's put the Dragon back on the homebrew map.