Cool, useful to know.
My primary interest is supporting the Dragon of course but if I can keep it CoCo friendly, it's a definite plus.
Another improvement for v1.1.
Flagon Bird
Re: Flagon Bird
@Bosco: I have updated the reset code.
Re: Flagon Bird
Cheers. Thanks for the heads-up.
Re: Flagon Bird
Looks like Flagon Bird has attracted interest from the Acorn community.
http://www.retrosoftware.co.uk/forum/vi ... f=19&t=910
http://www.retrosoftware.co.uk/forum/vi ... f=19&t=910
Re: Flagon Bird
Cool!
Your nice work is expanding beyond the Dragon, hehe
Your nice work is expanding beyond the Dragon, hehe
Re: Flagon Bird
Sweet! You've gone viral
Also an opportunity for some friendly 6502/6809 rivalry
Also an opportunity for some friendly 6502/6809 rivalry
Stew
Re: Flagon Bird
I suppose I should wrap-up FB v1.1. before this guy beats me to it (damn this sunny weather).
Then I look forward to starting something new!
Then I look forward to starting something new!
Re: Flagon Bird
Here is a list of Flappy Bird versions for several retro machines, hehe!
Re: Flagon Bird
Another list here with a few more on.
http://kikstart.eu/files/flappy.php
I think Flappy Bird 2 is coming out this month? Might mean some magazine coverage of all these clones?
http://kikstart.eu/files/flappy.php
I think Flappy Bird 2 is coming out this month? Might mean some magazine coverage of all these clones?
Re: Flagon Bird
Small update for Flagon Bird (v1.1).
Sixxie very kindly added a loading screen and some auto-run code. I've also added zephyr's code for ensuring the IRQ is enabled etc and changed the origin address to $1E00 for 16k CoCo compatibility.
I've done a bit of optimisation, (both memory and performance), and added masking to the lower pipes. There's now limited sound and I've made the score tally a bit fancier. Lastly I've capped the top score at 64 as this was my highest during testing. There's still a lot I could do but I'm putting it on the back-burner for a while so I can hopefully start something new (plus there's only so much Flappy Bird a man can take LOL!).
I've uploaded a new video to YouTube but as per usual the resulting framerate makes the scrolling look jerky.
https://www.youtube.com/watch?v=z6Mc_7GxvSw
Sixxie very kindly added a loading screen and some auto-run code. I've also added zephyr's code for ensuring the IRQ is enabled etc and changed the origin address to $1E00 for 16k CoCo compatibility.
I've done a bit of optimisation, (both memory and performance), and added masking to the lower pipes. There's now limited sound and I've made the score tally a bit fancier. Lastly I've capped the top score at 64 as this was my highest during testing. There's still a lot I could do but I'm putting it on the back-burner for a while so I can hopefully start something new (plus there's only so much Flappy Bird a man can take LOL!).
I've uploaded a new video to YouTube but as per usual the resulting framerate makes the scrolling look jerky.
https://www.youtube.com/watch?v=z6Mc_7GxvSw
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