New Game for the CoCo/Dragon: TIBURON (SHARK)
Posted: Mon Oct 23, 2017 6:20 pm
Hello,
back on december 2016, I was told to create a program that should be something between an arcade - adventure game
It had to be short enough to be played to the end in less than an hour ...
The graphics designer sent me some screens and I prepared a demo for that. It was accepted and so it all started.
I got some more screens and a map to link them, and finally a script to tell the story.
I loved the idea because of a lot of things:
- the graphics made by jojo073 are really very, very nice
- It had to have sound while doing other things ... Simon Jonassen 2 voice player was to be used
- We wanted to experiment with sounds, so I added a reduced wav player
- It had to work on a D32, so the text had to be compressed and decompressed on the fly
- Main characters use to walk over the background (forefront), but here it was mandatory that Brody walked behind a few
objects that had to be in front of all
The result was that I engaged the project very eager.
I had it done mid April 2017, so I had to wait a bit so that the graphics designer could give it a deep peek before
publishing it, but you see we are end October and the Tiburon 2017 risked to be Tiburon 2018 or even nothing.
So I have decided to publish it as it was 'presented' to the Retrowiki community on April 2017.
I attach here a zip containing the source code and a virtual VDK that contains all of the files to play.
RUN"VERPANT" will show the different game sequences. Just press 'C' to change to the next one
RUN"T" or RUN"T37C.BIN" will start the game (text in spanish)
RUN"TE" or RUN"T37CX.BIN" will start the game (text in english)
IMPORTANT NOTE:
As sound is IRQ driven, we all should be aware that on Dragon 64, unfortunately, the number of HS is 50 less than expected
and this creates a noticiable distortion on the sound ... unless you do the small surgery I did in mine. So better on a D32
On XRoar we *should* use a D32 emulation because no surgery is possible
cheers
pere EDIT 2017/11/14 - CAREFULL! This version runs ONLY on Dragon PAL machines.
To play it on CoCo or Tano machines, download file "SHARKv37G.zip" that you will find near the end of this thread
back on december 2016, I was told to create a program that should be something between an arcade - adventure game
It had to be short enough to be played to the end in less than an hour ...
The graphics designer sent me some screens and I prepared a demo for that. It was accepted and so it all started.
I got some more screens and a map to link them, and finally a script to tell the story.
I loved the idea because of a lot of things:
- the graphics made by jojo073 are really very, very nice
- It had to have sound while doing other things ... Simon Jonassen 2 voice player was to be used
- We wanted to experiment with sounds, so I added a reduced wav player
- It had to work on a D32, so the text had to be compressed and decompressed on the fly
- Main characters use to walk over the background (forefront), but here it was mandatory that Brody walked behind a few
objects that had to be in front of all
The result was that I engaged the project very eager.
I had it done mid April 2017, so I had to wait a bit so that the graphics designer could give it a deep peek before
publishing it, but you see we are end October and the Tiburon 2017 risked to be Tiburon 2018 or even nothing.
So I have decided to publish it as it was 'presented' to the Retrowiki community on April 2017.
I attach here a zip containing the source code and a virtual VDK that contains all of the files to play.
RUN"VERPANT" will show the different game sequences. Just press 'C' to change to the next one
RUN"T" or RUN"T37C.BIN" will start the game (text in spanish)
RUN"TE" or RUN"T37CX.BIN" will start the game (text in english)
IMPORTANT NOTE:
As sound is IRQ driven, we all should be aware that on Dragon 64, unfortunately, the number of HS is 50 less than expected
and this creates a noticiable distortion on the sound ... unless you do the small surgery I did in mine. So better on a D32
On XRoar we *should* use a D32 emulation because no surgery is possible
cheers
pere EDIT 2017/11/14 - CAREFULL! This version runs ONLY on Dragon PAL machines.
To play it on CoCo or Tano machines, download file "SHARKv37G.zip" that you will find near the end of this thread