I really appreciate having Alice support. Do you emulate the original Alice, or also the Alice 32 and 90? The latter have a different video chip altogether.
robcfg wrote: ↑Thu Jul 21, 2022 7:34 pm
I really appreciate having Alice support. Do you emulate the original Alice, or also the Alice 32 and 90? The latter have a different video chip altogether.
Just the Alice 4K The others would need more hardware support.
.mad. wrote: ↑Thu Jul 21, 2022 8:27 pm
is it possible to add more options to command-line?.
i would like to change composite rendering settings via script (NONE, 2-bit LUT)
So "cross-colour renderer" can be selected with the "-ccr" option:
By the way, I can launch a K7 file with the Run option on the menu, but if I try to load it with Cmd+L and type CLOAD or CLOADM, the emulator just does nothing.
I tried an Alice game I dumped (La chenille infernale) as CAS file and couldn't load it either.
robcfg wrote: ↑Thu Jul 21, 2022 9:47 pm
By the way, I can launch a K7 file with the Run option on the menu, but if I try to load it with Cmd+L and type CLOAD or CLOADM, the emulator just does nothing.
I tried an Alice game I dumped (La chenille infernale) as CAS file and couldn't load it either.
Am I doing something wrong?
Ah, you might need to "press play on tape".
The MC-10 and Alice don't have motor control. While I can account for that if you "run" something, just attaching a file to load it must necessarily start off "stopped". After typing CLOAD[M] and pressing enter, press play in the tape dialog (Linux) or select File -> Cassette -> Play from the menus (others).
Edit: this is in the Recent changes section of the manual
Sad, but it needs the pthreads support for the GDB interface.
I don't think trying to support XP is going to prey on my mind too much, but just this once maybe see if the 1.1.55 snapshot build in http://www.6809.org.uk/tmp/xroar/ works for you! In case it does, it was built under MinGW with the options --disable-gdb-target --without-pthreads supplied to configure.