Wow. A lot of work has gone into this and it really shows. It still has that silky smooth fast scroll, the graphics are outstanding, I'm loving the sound effects and there's a slick loading screen too. (Which loads in suspiciously quickly by the way. Is there some sort of compression thing going on here?)
I neglected to mention before that I was tickled to see one of the rankings is 'Chorlton'. When I was a kid, 'Chorlton and the Wheelies' was one of my favourite programs. It had a scary, scary witch in it but Chorlton liked her... mmm nostalgia
Awesome job Bosco!
ps. My best score is 20.
Flagon Bird
Re: Flagon Bird
Thanks sorchard.
I edited the load time in the video to keep things moving along so your spidey senses were correct. LOL!
Yeah, Chorlton was great so he had to go in.
BTW. I meant to share this and forgot. I implemented a kind of sprite compactor for the large graphics that weren't speed critical. The orange tinted tiles are duplicates which is quite a saving although I still needed to store tables of tile IDs to reconstruct the sprites. All in all I made a 50% saving and together with a few other optimisations managed to shave 1.5k off Flagon Bird 1.0. Much of the performance savings, which enabled me to mask the lower pipes and still run in a frame at 60hz were down to using self modding code, which I owe to you for sharing the magic. That and your Dragon sound primer.
I edited the load time in the video to keep things moving along so your spidey senses were correct. LOL!
Yeah, Chorlton was great so he had to go in.
BTW. I meant to share this and forgot. I implemented a kind of sprite compactor for the large graphics that weren't speed critical. The orange tinted tiles are duplicates which is quite a saving although I still needed to store tables of tile IDs to reconstruct the sprites. All in all I made a 50% saving and together with a few other optimisations managed to shave 1.5k off Flagon Bird 1.0. Much of the performance savings, which enabled me to mask the lower pipes and still run in a frame at 60hz were down to using self modding code, which I owe to you for sharing the magic. That and your Dragon sound primer.
Re: Flagon Bird
He he... I didn't actually look at the video... I downloaded the cas and was surprised at how quickly the loading screen came up. Of course, now you've explained it, I realise it is constructed from a small number of tiles rather than the whole 3K screen
Now I have looked at the vid I'm disturbed at how good you are at playing it
It's generous of you to credit me but all I did was share a simple example. You've figured out all the clever stuff yourself. Do you know what you might be working on next? I feel suitably inspired to have a go at a new game too...
Now I have looked at the vid I'm disturbed at how good you are at playing it
It's generous of you to credit me but all I did was share a simple example. You've figured out all the clever stuff yourself. Do you know what you might be working on next? I feel suitably inspired to have a go at a new game too...
Stew
Re: Flagon Bird
Actually the loading screen is compressed - with dzip. 3K is packed down to 450 bytes (lots of repeated data in that mode just to get square pixels...). Only a 20% saving on the main game code though, which I now see is because Bosco's already been clever there!
Bosco, your enhancements since the earlier release are lovely - nice touches of polish to an already cool game!
Bosco, your enhancements since the earlier release are lovely - nice touches of polish to an already cool game!
Re: Flagon Bird
Thanks for the positive feedback guys, you're very kind. For a coding debut I feel I've done the game justice now, (there may be a few more bells and whistles in the future?).
It'll be something which expands a bit more on what I've learned from FB, (which is a lot ), but probably not a scrolling game. I've got a few ideas that interest me but haven't committed to anything yet. Watch this space! LOLsorchard wrote:Do you know what you might be working on next?
Do it! Let's put the Dragon back on the homebrew map.sorchard wrote:I feel suitably inspired to have a go at a new game too..
Re: Flagon Bird
40% faster loading WAV made with bin2cas 3.0
- Attachments
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- FlagonBird_1.1.rar
- (48.37 KiB) Downloaded 584 times
Re: Flagon Bird
Here is v1.1 converted for use from auto-starting cartridge.
- Attachments
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- Flagon Bird v1.1 Cartridge Version.zip
- (7.67 KiB) Downloaded 578 times
Re: Flagon Bird
Thanks zephyr.
Re: Flagon Bird
It's getting some attention on the CoCoList...
Re: Flagon Bird
Cool!
There seems to have been a surge of interest recently from CoCo owners, (since v1.1).
I'm glad now I avoided rom routines and made sure the game ran at 60Hz.
There seems to have been a surge of interest recently from CoCo owners, (since v1.1).
I'm glad now I avoided rom routines and made sure the game ran at 60Hz.