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Text based adventures software

Posted: Tue Jul 15, 2014 9:51 am
by Gareth_O'Flaherty
Does anyone know of software for Windows which helps in the design and coding of text-based adventures? I have a few ideas that I want to try out, with the ultimate goal of trying to port to the Dragon.
Gareth.

Re: Text based adventures software

Posted: Tue Jul 15, 2014 10:02 am
by jedie
I have a idea for a BASIC editor on PC (Windows/Linux/MacOX) to help writing longer BASIC programs.

I would also like to bind it to DragonPy and/or XRoar to easy run changes BASIC code with the emulator. Easier as use XRoar "File/Run" menu entry.
The Idea it to copy the listing directly into Emulated Memory.

But it is all far away ;)

Re: Text based adventures software

Posted: Tue Jul 15, 2014 11:59 pm
by Alastair
I know of Windows software (see http://ifarchive.org/indexes/if-archive ... mming.html) but I do not know of anything that will port easily to a Dragon.

Re: Text based adventures software

Posted: Wed Jul 16, 2014 7:59 am
by jedie
Alastair wrote:I know of Windows software (see http://ifarchive.org/indexes/if-archive ... mming.html) but I do not know of anything that will port easily to a Dragon.
http://www.ifarchive.org/ is down for me.

Re: Text based adventures software

Posted: Wed Jul 16, 2014 10:06 pm
by Alastair
jedie wrote:http://www.ifarchive.org/ is down for me.
Let's hope that it is a just temporary blip that is resolved soon, in the meantime FTP is still working (ftp://www.ifarchive.org/if-archive/programming/).

After some consideration I wonder if using the Scott Adams/Brian Howarth data format is the best means of creating a game that can be ported to the Dragon. A game can be created and tested on a PC (for example with the Scott Adams Compiler and ScottFree[1] respectively), it should then be possible to use the Mysterious Adventures interpreter for the Dragon to run the code. The last part requires some work to first separate the interpreter from an existing Mysterious Adventures game and then combine the interpreter with the adventure code, but the result would be a game with proper lower case characters that can be loaded from cassette and run on a Dragon 32.

[1] Or the FTP page if HTTP is down.