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AGD converted games - HideBlocks - MireMare2 v2

Posted: Sun Mar 13, 2022 11:28 am
by pser1
Hello,
as you probably already know, Miremare2 presents an effect never used on AGD games, it is the use of a special type of Block that is always
in the forefront, so any sprite that walks on it appears in the background, so walking behind these blocks!
I have added some code into the engine to emulate that behaviour and I have added a few more changes to the game:
- The intro tune can be interrupted by pressing 'Break' (any tune in fact)
- I have added an option to the intro menu so that people with NTSC video can easily change palette to green/black if desired to avoid
the artifacted colours that show in B/W NTSC video
You could have a peek at a video made by Rich Hollins here (thanks a lot for sharing it!)
https://youtu.be/vRh3TJu9PLI

I am ataching here the very last version of MireMare 2 (v2) in the four versions sothat you could update the collection you are using.
I hope you'll enjoy this version
pere
DragonShortNames.ZIP
(33.48 KiB) Downloaded 296 times
DragonLongNames.ZIP
(33.53 KiB) Downloaded 285 times
CoCoShortNames.ZIP
(28.05 KiB) Downloaded 293 times
CoCoLongNames.ZIP
(28.1 KiB) Downloaded 292 times
and a few screenshots to see the new features ...
You will see that the player (Sabreman) is shown partially behind some blocks.

MIREMA22A.jpg
MIREMA22A.jpg (60.1 KiB) Viewed 8831 times
MIREMA22B.jpg
MIREMA22B.jpg (37.01 KiB) Viewed 8831 times
MIREMA22C.jpg
MIREMA22C.jpg (38.38 KiB) Viewed 8831 times
MIREMA22D.jpg
MIREMA22D.jpg (48.7 KiB) Viewed 8831 times