AGD converted games - HideBlocks - MireMare2 v2

Use this forum to submit new files for the download section of the archive. I will check each submission and upload it to the archive on a regular basis.
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pser1
Posts: 1655
Joined: Sun Mar 25, 2012 7:32 pm
Location: Barcelona (SPAIN)

AGD converted games - HideBlocks - MireMare2 v2

Post by pser1 »

Hello,
as you probably already know, Miremare2 presents an effect never used on AGD games, it is the use of a special type of Block that is always
in the forefront, so any sprite that walks on it appears in the background, so walking behind these blocks!
I have added some code into the engine to emulate that behaviour and I have added a few more changes to the game:
- The intro tune can be interrupted by pressing 'Break' (any tune in fact)
- I have added an option to the intro menu so that people with NTSC video can easily change palette to green/black if desired to avoid
the artifacted colours that show in B/W NTSC video
You could have a peek at a video made by Rich Hollins here (thanks a lot for sharing it!)
https://youtu.be/vRh3TJu9PLI

I am ataching here the very last version of MireMare 2 (v2) in the four versions sothat you could update the collection you are using.
I hope you'll enjoy this version
pere
DragonShortNames.ZIP
(33.48 KiB) Downloaded 250 times
DragonLongNames.ZIP
(33.53 KiB) Downloaded 240 times
CoCoShortNames.ZIP
(28.05 KiB) Downloaded 244 times
CoCoLongNames.ZIP
(28.1 KiB) Downloaded 250 times
and a few screenshots to see the new features ...
You will see that the player (Sabreman) is shown partially behind some blocks.

MIREMA22A.jpg
MIREMA22A.jpg (60.1 KiB) Viewed 5726 times
MIREMA22B.jpg
MIREMA22B.jpg (37.01 KiB) Viewed 5726 times
MIREMA22C.jpg
MIREMA22C.jpg (38.38 KiB) Viewed 5726 times
MIREMA22D.jpg
MIREMA22D.jpg (48.7 KiB) Viewed 5726 times
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