Hello,
as you probably already know, Miremare2 presents an effect never used on AGD games, it is the use of a special type of Block that is always
in the forefront, so any sprite that walks on it appears in the background, so walking behind these blocks!
I have added some code into the engine to emulate that behaviour and I have added a few more changes to the game:
- The intro tune can be interrupted by pressing 'Break' (any tune in fact)
- I have added an option to the intro menu so that people with NTSC video can easily change palette to green/black if desired to avoid
the artifacted colours that show in B/W NTSC video
You could have a peek at a video made by Rich Hollins here (thanks a lot for sharing it!)
https://youtu.be/vRh3TJu9PLI
I am ataching here the very last version of MireMare 2 (v2) in the four versions sothat you could update the collection you are using.
I hope you'll enjoy this version
pere
and a few screenshots to see the new features ...
You will see that the player (Sabreman) is shown partially behind some blocks.