New AGD converted games - Pack #52

Use this forum to submit new files for the download section of the archive. I will check each submission and upload it to the archive on a regular basis.
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pser1
Posts: 1655
Joined: Sun Mar 25, 2012 7:32 pm
Location: Barcelona (SPAIN)

New AGD converted games - Pack #52

Post by pser1 »

Intro to AGD converted games Pack #52
about the game MIREMARE by Luca Bordoni
-----------------------------------------------------
Hello,
This message is dedicated to a very special AGD game in many senses. It is not a std AGD game, but a very much elaborated one.
It has thirty five assembly subroutines called from the AGD file. Usually, we have rejected games with more than 3 assembly subroutines.
The game I am talking about is simply put of another league! It is good enough to accept the challenge of converting all of these
z80 assembler routines, it really deserved that!
These subroutines in 6809 code use 2,185 bytes of memory. The source file with these routines has more than 1500 code lines!

Luca Bordoni, the developper of the game, decided to create sound effects instead of using the std BEEP function. So there are 7 of these.
Then he added SBRs to allow the game map to wrap horizontally and vertically so getting to a border will make you appear at the opposite
side of the map making it easy to move around. Besides there are some more to deal with attribute changes and special events ...

Finally, there are four tunes, created by Rich Hollins, for events like the Intro Menu, Start game, Winning and Losing
Fortunately both Luca and Rich have been very kind and shared with me the source code (z80) for the ASM routines and the files for
the app Beepola to know what musical notes should be played in each tune.
I must admit that this conversion could not have been done without their unvaluable help!
I decided to create a single player that accepts a pointer to the song data to be played and so use it for all of the tunes.
Beepola exports a song with an embedded player (z80 of course) but this means a separate player for each tune ... I needed to save RAM!

You will find attached the author's manual, the game map and an instruction sheetlet.

I just have to add a few comments about the functions I have added to the game. Despite our AGD engine only accepts two choices as
controls and so we cannot redefine the keys for the game, this time I have worked on that constraint and now we can redefine the keys at will.
While playing, if you press '3' the room number will appear at the bottom left of the screen (game gets paused for a little while).
Great to consult map. Pressing '4' will pause the game so you can attend other tasks ...
When the game is first started, you will have to listen to the Menu Tune, but after winning/losing and so beginning a new game,
you will be allowed to choose the tune to be played again or skipped

I hope you will enjoy it
Pere
Last edited by pser1 on Fri Feb 25, 2022 10:59 am, edited 1 time in total.
pser1
Posts: 1655
Joined: Sun Mar 25, 2012 7:32 pm
Location: Barcelona (SPAIN)

Re: New AGD converted games - Pack #52

Post by pser1 »

Hello,
friday again, so time to upload a new pack!
This is pack #52 of AGD converted games. It comes with these new games

Code: Select all

Dark Castle by kas29 (C)2016								'Q', 'A', 'O', 'P', ' ', 'Z', 'R'
Dirty Dozer 2 by Miguetelo (C)2019							'Q', 'A', 'O', 'P', ' ', 'R', 'M'
The Goblin by Hicks (C)2022								'Q', 'A', 'O', 'P', ' ', 13 , '1'
Javi Pomez y la Camara no secreta by Mikethunder (C)2022			        'Q', 'A', 'O', 'P', ' ', 'K', 'L'
MireMare by Luca Bordoni (C)2020							'Q', 'A', 'O', 'P', ' ', '1', '2'
UniCyCle by Andy OFlaherty (C)2020							'Q', 'A', 'O', 'P', ' ', 'E', 'R'
cheers
Kees van Oss & Pere Serrat
Dragon Short Names.zip
(173.53 KiB) Downloaded 160 times
Dragon Long names.zip
(173.92 KiB) Downloaded 161 times
Coco Short Names.zip
(141.18 KiB) Downloaded 153 times
CoCo Long Names.zip
(141.56 KiB) Downloaded 156 times
Docs.zip
(3.33 MiB) Downloaded 153 times
And now a few screenshots, more to come in next two messages
DCASTLE1.jpg
DCASTLE1.jpg (60.23 KiB) Viewed 1872 times
DCASTLE2.jpg
DCASTLE2.jpg (67.05 KiB) Viewed 1872 times
DCASTLE3.jpg
DCASTLE3.jpg (94.74 KiB) Viewed 1872 times
DCASTLE4.jpg
DCASTLE4.jpg (78.63 KiB) Viewed 1872 times
Last edited by pser1 on Fri Feb 25, 2022 11:01 am, edited 1 time in total.
pser1
Posts: 1655
Joined: Sun Mar 25, 2012 7:32 pm
Location: Barcelona (SPAIN)

Re: New AGD converted games - Pack #52

Post by pser1 »

ten more screenshots
regards
pere
DIRTDO2A.jpg
DIRTDO2A.jpg (119.36 KiB) Viewed 1869 times
DIRTDO2B.jpg
DIRTDO2B.jpg (80.14 KiB) Viewed 1869 times
DIRTDO2C.jpg
DIRTDO2C.jpg (90.98 KiB) Viewed 1869 times
DIRTDO2D.jpg
DIRTDO2D.jpg (91.93 KiB) Viewed 1869 times
GOBLIN1.jpg
GOBLIN1.jpg (69.89 KiB) Viewed 1869 times
GOBLIN2.jpg
GOBLIN2.jpg (83.45 KiB) Viewed 1869 times
GOBLIN3.jpg
GOBLIN3.jpg (93.17 KiB) Viewed 1869 times
GOBLIN4.jpg
GOBLIN4.jpg (91.35 KiB) Viewed 1869 times
JPOMEZ1.jpg
JPOMEZ1.jpg (75.12 KiB) Viewed 1869 times
JPOMEZ2.jpg
JPOMEZ2.jpg (76.12 KiB) Viewed 1869 times
JPOMEZ2.jpg
JPOMEZ2.jpg (76.12 KiB) Viewed 1869 times
pser1
Posts: 1655
Joined: Sun Mar 25, 2012 7:32 pm
Location: Barcelona (SPAIN)

Re: New AGD converted games - Pack #52

Post by pser1 »

and last ten for these games
enjoy
pere
JPOMEZ3.jpg
JPOMEZ3.jpg (59.41 KiB) Viewed 1869 times
JPOMEZ4.jpg
JPOMEZ4.jpg (73.79 KiB) Viewed 1869 times
MIREMAR2A.jpg
MIREMAR2A.jpg (99.13 KiB) Viewed 1869 times
MIREMAR2B.jpg
MIREMAR2B.jpg (65.15 KiB) Viewed 1869 times
MIREMAR2C.jpg
MIREMAR2C.jpg (55.4 KiB) Viewed 1869 times
MIREMAR2D.jpg
MIREMAR2D.jpg (57.66 KiB) Viewed 1869 times
UNICYCL1.jpg
UNICYCL1.jpg (27.24 KiB) Viewed 1869 times
UNICYCL2.jpg
UNICYCL2.jpg (51.65 KiB) Viewed 1869 times
UNICYCL3.jpg
UNICYCL3.jpg (63.11 KiB) Viewed 1869 times
UNICYCL4.jpg
UNICYCL4.jpg (50.41 KiB) Viewed 1869 times
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