Just for fun...
Mocha running Steve Woolham's CoCoDragon 1.0.
http://members.cox.net/javacoco/index.shtml
Mocha Dragon 32
Re: Mocha Dragon 32
Now if only somebody like Sixxie could get hold of the source code or make an XROAR JAVA port we could have the games running directly within this site...
I have asked for the Mocha source a few times over the years....didn't get a NO....but didn't get the source either.
I have asked for the Mocha source a few times over the years....didn't get a NO....but didn't get the source either.
Simon Hardy
Re: Mocha Dragon 32
admin wrote:Now if only somebody like Sixxie could get hold of the source code or make an XROAR JAVA port we could have the games running directly within this site....
Have you ever asked Brad if he would consider doing a Dragon version?admin wrote:I have asked for the Mocha source a few times over the years....didn't get a NO....but didn't get the source either.
Re: Mocha Dragon 32
The XRoar code, whilst quite modular, makes lots of use of callbacks and C's ability to just pass around function pointers - the event system which schedules everything relative to the CPU in particular. I don't think this is made easy in Java.admin wrote:Now if only somebody like Sixxie could get hold of the source code or make an XROAR JAVA port we could have the games running directly within this site...
I did start rewriting it in C++ (just as an exercise, not for any practical reason), and even C++ turns something as simple as a void pointer to function into big piles of inheritance and templating. For something as simple as event dispatch! Don't know what people see in this new-fangled "OO" nonsense