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PSPDragon on PS Vita question

Posted: Sun Apr 22, 2012 11:21 pm
by Praed0r
Hi,

I've just tried PSPDragon on my Vita (used it for ages on my PSP), it sort of works. can only load games from disk images that do not require a soft reset and from savestates. Cloadm just hangs although cload works fine for basic programs. I had none of these issues on my PSP - anyone have any ideas, I have a psptoolchain setup on my laptop so I can make changes to the PSPDragon source and re-compile if needed, just don't know where to start.

Praed0r

Re: PSPDragon on PS Vita question

Posted: Mon Apr 23, 2012 11:35 am
by sixxie
Looks like there was always a problem with tape loading in PSPDragon - subsequent versions removed the functionality entirely. But the version of XRoar it was built on had no specific problems, so I don't know why it would have failed, especially if other file access worked. I've created a series of patches here:

http://www.6809.org.uk/tmp/pspdragon/

The first one re-adds tape support, the seconds converts the tape reading routines to just use stdio. The others are a couple of slight optimisations from XRoar's commit log adapted to this old code base.

All completely untested - I don't have a PSP or the dev kit handy. Worth a go though!

These are all against PSPDragon 1.0.3:

http://zx81.zx81.free.fr/serendipity/in ... -guid.html

Re: PSPDragon on PS Vita question

Posted: Tue Apr 24, 2012 1:31 am
by Praed0r
Thanks sixxie,

Will have a look at these diffs and try to get this working on PSP - might even help with some sound issues - sound works OK on PSP but not on Vita

Praed0r

Re: PSPDragon on PS Vita question

Posted: Wed Jan 09, 2013 5:06 am
by Praed0r
Sorry to bump such an old thread, but the issue I had with sound on the Vita has been resolved with the latest custom f/w and exploit on the Vita - so Chuckie Roars again !!!!

Re: PSPDragon on PS Vita question

Posted: Wed Jan 09, 2013 9:00 pm
by sixxie
That's good to hear! *ahem*