Microdeal had quite a few titles that let you choose the colour scheme and from my fading memories it was a case of load the buff and magenta game once and then stick to either the red and green or the hi-res black and white. One game that I did like in the buff scheme though was Hungry Horace by Melbourne House, another one I have just remembered was Mr. Dig by Microdeal.
When I first started thinking about the buff colour scheme at the start of this post, I didn't think there were any that I liked, but having given it some thought there are a few games that it suited (for me anyway), happy memories .
why did the dragon only use green in most of its games?
Re: why did the dragon only use green in most of its games?
Yeah, the main problem with the colour selection option Microdeal often provided was that games had really been designed for a specific mode and colour scheme anyway, so if you did choose a different one the game often looked pretty awful (garish colour clashes, blocky detail / unreadable text, stripey fills, etc).
I suspect Donkey King might be a popular exception, as it was detailed for PMODE4 but we usually liked to play in PMODE3 green anyway.
I suspect Donkey King might be a popular exception, as it was detailed for PMODE4 but we usually liked to play in PMODE3 green anyway.
Re: why did the dragon only use green in most of its games?
Can’t offhand think of one game where I’d have not picked Black if it were an option!
Before I knew about NTSC I think I always assumed that the “shading” in PMODE4 was a deliberate part of the detail - to the extent that I would “shade” my own poor graphics. I bet they’d have looked even more awful in 60Hz land.
Before I knew about NTSC I think I always assumed that the “shading” in PMODE4 was a deliberate part of the detail - to the extent that I would “shade” my own poor graphics. I bet they’d have looked even more awful in 60Hz land.