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Project 2
Posted: Sun May 08, 2016 2:00 pm
by Bosco
Hi.
Inspired by recent homebrew activity over on the CoCo, I've decided to share a back-burner Dragon/CoCo project of mine.
http://bit.ly/21KqEeY
It's more of an exercise in learning to code but could turn out to be a fun little game too?
Up until now the focus has been on creating routines to handle various core tasks so it doesn't yet have the structure or variety of a proper game. I'm in the midst of implementing quite a few changes and enhancements which means the current build is a little broken. Instead I've posted a link to an older build which will give you an impression of things to come.
Should you be interested, the control keys are;
< = move left
> = move right
z = start/jump/pickup/throw (applies to traps dropped by the bird)
Cheers.
Re: Project 2
Posted: Sun May 08, 2016 2:19 pm
by simon
bosco m8 !
brilliant just brilliant !!!
shout if you need anything
/Simon
Re: Project 2
Posted: Sun May 08, 2016 2:31 pm
by Bosco
Thanks Simon.
Cool interview btw.
Re: Project 2
Posted: Sun May 08, 2016 2:46 pm
by robcfg
Bosco, you've gone through the roof with this one!
The graphics are absolutely lovely, the music is nice (also, music!), and the gameplay is super fun but a bit too difficult.
When it's finished os going to be awesome, keep up the good work!
As Simon said, give us a shout if we can help you
Re: Project 2
Posted: Sun May 08, 2016 3:16 pm
by Bosco
Thanks Rob.
The musical score sadly is placeholder, (it originates from an old Pokemon game). I borrowed it to test my multi-channel music routine.
Glad you like the graphics. They're a homage to a certain early games console, only my mascot character is a pirate called `Cervantes', (tribute to all you Spanish Dragon users).
In the demo, everything is `turned on' so to speak so I can observe various routines working, or not. The final game will be a little more considered.
Re: Project 2
Posted: Sun May 08, 2016 4:19 pm
by tjewell
Oh that is awesome, you really do know how to get the best out of that low resolution. I love the music too. Quite inspiring, I have a few old game ideas I really must revisit.
Can't wait to see the next version!
Re: Project 2
Posted: Sun May 08, 2016 7:45 pm
by robcfg
Hah!
Managed to get to stage 2, but collecting 5 diamonds is tougher than stage 1, hehehehe
Edit: By the way, what's the project's name? I've never been too proficient in japanese...
Re: Project 2
Posted: Sun May 08, 2016 8:51 pm
by Bosco
After a little more `structural' work I hope to start piecing together a proper game with proper levels rather than what you see here. Expect some changes, for the better.
I wondered who'd be first to ask about the Japanese title?
When I first started kicking around ideas I thought, what if there was a Japanese `Dragon' that was dropped just before launch? And what if thirty years later an unreleased launch title was found on an old hard drive, what might that have looked like? Crazy I know, but I think it gives the game an imaginative angle.
The title says `Kongu no Shima' or Kong's Island. This is a working title only.. I don't want to be sued! I have other titles in mind which are suitably quirky along with a back story etc.
Re: Project 2
Posted: Sun May 08, 2016 8:52 pm
by sorchard
Excellent work Bosco! That really is exceptionally good, and in many ways too. You just don't expect to see stuff like this on the Dragon. I could go on about it, but I think it speaks for itself pretty well! I would love to see some more.
Re: Project 2
Posted: Sun May 08, 2016 9:20 pm
by Bosco
Thanks Stew.
Can I just say that, without Stew's coding pointers when I started working on this game, I would not have got this far.
I'm eternally grateful.