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Re: XRoar 1.0 released

Posted: Sat Jan 01, 2022 11:49 am
by sixxie
I'm putting together a small test case to report a bug to the SDL devs - can anyone out there verify this?

http://www.6809.org.uk/tmp/xroar/focus-test.exe

It might also serve as a good test for Windows 11 rendering - it should show colours that change when you press keys. If you just see black, it'll be the same bug there too.

But mainly it's testing focus: Control+L to open a load dialog, Control+Q to quit. After you close the load dialog, it'll be faulty and assume Control is pressed.

Re: XRoar 1.0 released

Posted: Sat Jan 01, 2022 12:30 pm
by pser1
Hello, Ciaran
downloaded and tested v1.0.6 and works fine on Windows 10
Sorry I cannot test it on Windows 11 because my laptop is not accepted for that upgrade.
Happy New Year
cheers!
pere

Re: XRoar 1.0 released

Posted: Sat Jan 01, 2022 10:09 pm
by Alastair
sixxie wrote: Sat Jan 01, 2022 11:49 am It might also serve as a good test for Windows 11 rendering - it should show colours that change when you press keys. If you just see black, it'll be the same bug there too.

But mainly it's testing focus: Control+L to open a load dialog, Control+Q to quit. After you close the load dialog, it'll be faulty and assume Control is pressed.
Ciaran, focus-test.exe works as described (changing colours and assuming that Control is pressed) with 64-bit versions of Win 7 and Win 10, but I'm in the same situation as Per in that nothing I have will run Win 11.

Re: XRoar 1.0 released

Posted: Sat Jan 01, 2022 10:57 pm
by sixxie
No worries, doublevay has helpfully tested under Win11, and the workaround suggested in this bug report for SDL appears to do the trick!

So now there's a 1.0.7, but that's the only change - if 1.0.6 is working fine for you under Windows 10, there's no need to update.

Re: XRoar 1.0 released

Posted: Fri Jun 17, 2022 11:48 am
by .mad.
i am trying to convert a multi-load (data only) COCO2 .WAV file to .CAS
data is loaded seqentially and stops for questions at intervals.

is this possible via xroar command-line.
i remember doing WAV to CAS with Dragon...
it was a very long command-line, but i think it only worked with single part games that had a loader.

using the GUI rewrite tape option only saves the boot loader part.
when the data side is inserted the conversion stops.

i just wonder if xroar can be forced to keep recording the .CAS data as the program .WAV is being played (tape stopping and starting).
then the CAS can be trimmed afterwards if need be.

thanks for any help.

Re: XRoar 1.0 released

Posted: Fri Jun 17, 2022 1:59 pm
by sixxie
The rewrite function works by intercepting ROM calls. So it’s not really a case of just letting it play.

However if they’re all standard tape files, you can SKIPF each part in turn, and that’s enough to trigger the rewrite intercepts.

Re: XRoar 1.0 released

Posted: Fri Jun 17, 2022 6:45 pm
by .mad.
thanks.
using skipf did write extra data to the CAS file, but nothing that could be reloaded.

do you know of tools (windows) that can convert Tandy CoCo2 WAV to CAS?.
i have the MAME/MESS tool that can do CAS to WAV.

Re: XRoar 1.0 released

Posted: Sat Jun 18, 2022 10:01 am
by robcfg
Would you mind sharing the wav file?

Re: XRoar 1.0 released

Posted: Sat Jun 18, 2022 1:43 pm
by .mad.
Hi Rob,
It's not something special.

The file is an edited version of this...
https://colorcomputerarchive.com/repo/C ... Tandy).zip

i just stripped all the audio speaking parts from it, and wanted to see if a tiny CAS version could be made from it.
it's only a test exercise for my own insanity, nothing more. :mrgreen:

Re: XRoar 1.0 released

Posted: Tue Jul 12, 2022 1:55 pm
by .mad.
Just been testing a few coco games in xroar.

noticed robocop locksup at intro screen with speech (coco3).
this is **possibly** a protection check or something which isn't yet emulated.

I managed to skip past that screen.
after playing the game and returning to title, the intro works.

i made a snapshot if you want to play it. ;)