XRoar 1.4 released

A place to discuss everything Dragon related that doesn't fall into the other categories.
sixxie
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XRoar 1.4 released

Post by sixxie »

https://www.6809.org.uk/xroar/

Finally stopped fiddling.

The big things are the more complete composite video simulation and Windows dialog boxes.

Let me know of any obvious bugs necessitating an immediate 1.4.1 release! ;)
  • NTSC colour tweaks for slightly better "cyan"
  • Initial support for middle-button paste
  • Add brightness, contrast, saturation & hue controls to GTK+ and Windows UIs
  • Add gain/volume controls to GTK+ and Windows UIs
  • New options: -vo-brightness, -vo-contrast, -vo-colour, -vo-hue
  • New tape control & drive control windows in Windows UI
  • GIME: implement bug in 16-colour, 16 byte-per-row modes
  • New option -vo-pixel-fmt specifies pixel layout and bit depth
  • Old NTSC-only composite renderer renamed -ccr partial
  • New composite renderer that handles PAL used for -ccr simulated
  • WD279x: write sync bytes before DAM (fixes written-to DMK) [Michael Furman]
  • New option: -no-vo-colour-killer
wayland
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Joined: Mon Nov 28, 2022 6:28 pm

Re: XRoar 1.4 released

Post by wayland »

Thanks for that Sixxie,

I don't know how to update from 1.3.
I tried the install from source instructions on Linux but I still see 1.3 with no middle button paste.

PS, scrub that, I see I have 1.4 from the command line. The bright green is less bright also.

Cheers,
Wayland
wayland
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Re: XRoar 1.4 released

Post by wayland »

I see Linux Mint has picked up the new version now.
sixxie
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Re: XRoar 1.4 released

Post by sixxie »

wayland wrote: Thu Jun 15, 2023 9:44 pm I see Linux Mint has picked up the new version now.
That's cool, I didn't know they packaged it.

I should really try and see how much work it would be to get it into Debian proper.
pser1
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Location: Barcelona (SPAIN)

Re: XRoar 1.4 released

Post by pser1 »

Hello Ciaran,
I downloaded XRoar snapshot 1.4.542 and have been working with Dragon emulations with no issues, but
when trying to use a CoCo emulation I am having problems ...
- For the CoCo2 my bat files call "-machine coco" that now doesn't work (shows a black window), instead I must
use -machine cocous but that way the size of the window changes a lot :-(
- For the CoCo3 I use "-machine coco3p" that now doesn't work showing the same black window. I don't know
what param should I call to emulate the CoCo3 ...
When I go back and use version 1.4.1 everything works fine with those params
What I am forgetting / doing wrong?
Thanks in advance
pere
sixxie
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Re: XRoar 1.4 released

Post by sixxie »

pser1 wrote: Sun Jul 16, 2023 6:29 pm Hello Ciaran,
I downloaded XRoar snapshot 1.4.542 and have been working with Dragon emulations with no issues, but
when trying to use a CoCo emulation I am having problems ...
- For the CoCo2 my bat files call "-machine coco" that now doesn't work (shows a black window), instead I must
use -machine cocous but that way the size of the window changes a lot :-(
- For the CoCo3 I use "-machine coco3p" that now doesn't work showing the same black window. I don't know
what param should I call to emulate the CoCo3 ...
When I go back and use version 1.4.1 everything works fine with those params
What I am forgetting / doing wrong?
I will look into this - I know there are issues, but the black screen is a surprise. I have rewritten the SDL video code a bit recently - the simplified version seemed to work fine under Linux, in XRoar Online, under Mac OS and under Wine. I guess I'll have to break out the work Windows laptop to see what it does!

I suspect it's not handling it when SDL recreates the texture, as it seems to only be breaking on NTSC machines (which see a change to vertically stretch). And coco3p... hm well it might start up in 60Hz then switch to 50Hz.

Does it do the same thing if you run with "-no-vo-scale-60hz"?

Suspect the new Control+dot/comma to zoom the picture area breaks things too?

In short: "meh" :)

I'll see if I can come up with some compromise between old and new code that makes Windows/SDL happy.

..ciaran
pser1
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Location: Barcelona (SPAIN)

Re: XRoar 1.4 released

Post by pser1 »

sixxie wrote: Tue Jul 18, 2023 3:35 pm I will look into this - I know there are issues, but the black screen is a surprise. I have rewritten the SDL video code a bit recently - the simplified version seemed to work fine under Linux, in XRoar Online, under Mac OS and under Wine. I guess I'll have to break out the work Windows laptop to see what it does!
I suspect it's not handling it when SDL recreates the texture, as it seems to only be breaking on NTSC machines (which see a change to vertically stretch). And coco3p... hm well it might start up in 60Hz then switch to 50Hz.
Does it do the same thing if you run with "-no-vo-scale-60hz"?
Suspect the new Control+dot/comma to zoom the picture area breaks things too?
In short: "meh" :)
I'll see if I can come up with some compromise between old and new code that makes Windows/SDL happy.
..ciaran
Hi Ciaran,
I have tried with the param you said and nothing changed :-(
But pressing Control+dot/comma shows the correct screen!
The comma with borders, the dot without ...
cheers!
pere
sixxie
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Re: XRoar 1.4 released

Post by sixxie »

So changing the picture area brings the picture back? Ok I wasn't expecting that, but it points to a way to fix it :)
sixxie
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Re: XRoar 1.4 released

Post by sixxie »

Uploaded snapshot 1101 - see if that helps?
pser1
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Re: XRoar 1.4 released

Post by pser1 »

sixxie wrote: Thu Jul 20, 2023 9:39 pm Uploaded snapshot 1101 - see if that helps?
Hi, Ciaran
yes, it works with no issues. The ony difference with respect to old versions is that
using coco3 instead coco3p to have NTSC, the window size changes and shows almost squared
Could this be modified with some parameters?
thanx a lot!
pere
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