Quazimodo - Cable Software

Looking for a Dragon or CoCo game not already in the archive - Then request it here and hopefully it will either be uploaded to the archive or another member can upload it to this forum.
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Bosco
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Joined: Tue Mar 04, 2014 11:49 pm
Location: Nottingham, UK

Re: Quazimodo - Cable Software

Post by Bosco »

I was actually in the pub yesterday with Tony Brightman, co-author of Quazimodo. He and his brother were still at school when it was published by Cable. Tony would have been thirteen or fourteen at the time. :)
zephyr
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Joined: Mon Jul 21, 2008 1:18 am
Location: England

Re: Quazimodo - Cable Software

Post by zephyr »

The reason that the original game is sometimes "bombing out with ?SN ERROR" (reported by sixxie) while loading from tape, is because the loader works by copying a single line BASIC program (10 PMODE3,1:PCLS:SCREEN1,0:CLOADM:EXEC) from $080B to $4E20. The loader sets the BASIC pointers $0019 to #$4E20 and $001B to #$4E3E, then it tries to RUN the BASIC program with a JSR $85A5. But the BASIC program sometimes fails to RUN because the byte at address $4E1F is not always set to zero.

My attached bug fix release is exactly the same as the original game but with a slightly modified loader which now always sets the byte at $4E1F to zero before copying the BASIC code from $080B to $4E20.

You now have the option of using my bug fix version or to use "POKE&H4E1F,0:CLOADM" every time you load the original game from tape. Either way, it should never fail to load from tape with the ?SN ERROR again.

The included wav file was created by DC.exe.
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Quazimodo_Bugfix_release_By_Steve_Evans-(zephyr).zip
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zephyr
Posts: 1531
Joined: Mon Jul 21, 2008 1:18 am
Location: England

Re: Quazimodo - Cable Software

Post by zephyr »

Bugfix Version 2.0.

Same as my previous upload, but with a little extra code added to enable restarting of the game when the reset button is pressed.
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Quazimodo_Bugfix_Release_v2_By_Steve_Evans-(zephyr).zip
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