Search found 531 matches
- Wed Sep 17, 2014 8:25 pm
- Forum: Hints and Tips
- Topic: Mixing two different graphic modes
- Replies: 52
- Views: 34433
Re: Mixing two different graphic modes
I haven't tried it on a real Dragon, but the attached example should give something like the effect you're after. (It works on xroar so it stands a chance) It probably needs adjustment to split the screen in the exact place required. It can be a bit of a pain to do any useful work at the same time a...
- Mon Sep 15, 2014 9:15 pm
- Forum: Hints and Tips
- Topic: How does RND() and TIMER work?
- Replies: 13
- Views: 10829
Re: How does RND() and TIMER work?
Are my CPU cycles completely wrong or are my trigger with 17784 cycles wrong? It's hard to say just by looking at the numbers. It's behaving as if (1) a large class of instructions are adding too many cycles to the counter or (2) the irq callback is occurring faster than once per 17784 cycles. Does...
- Sun Sep 14, 2014 8:46 pm
- Forum: Hints and Tips
- Topic: Dragon 64 with a couple of issues
- Replies: 16
- Views: 13824
Re: Dragon 64 with a couple of issues
I could have been a bit more clear: I was worried about R2 the resistor, not REG2 the regulator. R2 is located above the ribbon cable. It's 10K (brown-black-orange) on the issue 4 board. I've just noticed R2 is clearly visible in the other issue 3 photo and is 10K there too, so no problem. I'm a lit...
- Fri Sep 12, 2014 9:35 pm
- Forum: Hints and Tips
- Topic: Dragon 64 with a couple of issues
- Replies: 16
- Views: 13824
Re: Dragon 64 with a couple of issues
Would that be REG3 (the top one) on my blue Iss3 board? Yes, that's the one. If you decide to have a go at this then you may wish to check the value of R2 which is a load resistor for REG3. It's 10K on an issue 4, but I can't see what it is in the issue 3 photo. Resist the temptation to attach REG3...
- Thu Sep 11, 2014 8:17 pm
- Forum: Hints and Tips
- Topic: Dragon 64 with a couple of issues
- Replies: 16
- Views: 13824
Re: Dragon 64 with a couple of issues
Converting from Issue 3 to Issue 4 could be as simple as swapping the 7905 reg for a 7912, if you don't mind losing the TV output. An issue 3 schematic would be useful to confirm this. There is some video level shift circuitry on the issue 4 that seems to be absent on the issue 3. I remember doing t...
- Wed Sep 10, 2014 9:20 pm
- Forum: Uploads
- Topic: All of my Basic games in one zip
- Replies: 75
- Views: 188179
Re: All of my Basic games in one zip
That's a really impressive collection. I've been looking at these on youtube and I find 'Pitman' particularly appealing.
Also quite a skill to write action games in Basic. Brilliant!
Also quite a skill to write action games in Basic. Brilliant!
- Wed Sep 10, 2014 9:04 pm
- Forum: Hints and Tips
- Topic: Dragon 64 with a couple of issues
- Replies: 16
- Views: 13824
Re: Dragon 64 with a couple of issues
Great to hear you've got it working and as RWAP also said, it wouldn't be hard to reproduce the PSU board. Though there are alternatives... One of my Dragons, hidden in my attic somewhere, doesn't have a PSU board at all. It's got a switch mode PSU, built in speaker and 3.5" disk drive, but that's a...
- Wed Sep 10, 2014 10:43 am
- Forum: Hints and Tips
- Topic: Dragon 64 with a couple of issues
- Replies: 16
- Views: 13824
Re: Dragon 64 with a couple of issues
I've just been looking at the schematics and photos and it seems to me that issue 3 PSU boards are for D32s and issue 4 boards are for D64s A key difference is the PSU voltage on pin 3. D32s have -5V here and D64s have -12V. Putting the issue 3 board in a D64 shouldn't do any damage but there isn't ...
- Mon Sep 08, 2014 8:19 pm
- Forum: Dragon General
- Topic: Plasma Effect
- Replies: 38
- Views: 23598
Re: Plasma Effect
Now there's a man who is dedicated to his art!
I hope you've saved some surprises for the demo Should drop a few jaws the way things are shaping up...
I hope you've saved some surprises for the demo Should drop a few jaws the way things are shaping up...
- Mon Sep 08, 2014 7:59 pm
- Forum: Hints and Tips
- Topic: How does RND() and TIMER work?
- Replies: 13
- Views: 10829
Re: How does RND() and TIMER work?
Could it be because the Dragon ROM checks the MSB of $ff03 is set to confirm vsync is the source of the irq before branching to the TIMER update code?