Search found 531 matches
- Tue Aug 31, 2021 3:43 pm
- Forum: Dragon General
- Topic: Serial Numbers
- Replies: 17
- Views: 49878
Re: Serial Numbers
It was more luck than judgement. I had a d32 & d64 in the 80's, but the others were acquired in the 90's when people were pretty much giving the things away.
- Mon Aug 30, 2021 8:55 pm
- Forum: Uploads
- Topic: Sprite editor
- Replies: 0
- Views: 11474
Sprite editor
Last but not least we have the pixel editing software I created to design the graphics for my games.
It was also quite handy for browsing through memory to look at the graphics in other people's games
It was also quite handy for browsing through memory to look at the graphics in other people's games
- Sun Aug 29, 2021 8:15 pm
- Forum: Uploads
- Topic: Black Planet source
- Replies: 2
- Views: 2994
Black Planet source
Yet more dusty old files:
Black Planet demo source files and level designer.
Black Planet demo source files and level designer.
- Sun Aug 29, 2021 9:34 am
- Forum: Uploads
- Topic: Star Trek III v4.00 (1981)(Adventure International)
- Replies: 3
- Views: 3620
Re: Star Trek III v4.00 (1981)(Adventure International)
This looks really good. I used to spend a lot of time playing a version of this
Cheers!
Cheers!
ROTABB
This box of tapes keeps on giving
I've found the original clone kit for ROTABB, plus most of the source code for the game.
I've found the original clone kit for ROTABB, plus most of the source code for the game.
- Sat Aug 28, 2021 8:13 am
- Forum: Uploads
- Topic: Ball Dozer
- Replies: 2
- Views: 2790
Ball Dozer
Here we have the official (and working) tape version of Ball Dozer, complete with story scroller while loading. Also included is the clone kit we used to make copies of the game for sale, plus a plain binary. I was able to salvage a small amount of source code from backup tapes. It shows the misery ...
- Fri Aug 27, 2021 3:16 pm
- Forum: Dragon General
- Topic: Cross-compatible USR calls?
- Replies: 4
- Views: 5589
Re: Cross-compatible USR calls?
One obstacle is the D32 ROM defaults to USR0 if the character immediately following USR is not a digit. For example: A=USR 1(0) This code is valid syntax on both platforms, but the D32 will treat it as USR0. This is of course fine if only USR0 is defined. (And possibly what you've seen working before)
- Fri Aug 27, 2021 2:18 pm
- Forum: Dragon General
- Topic: Cross-compatible USR calls?
- Replies: 4
- Views: 5589
Re: Cross-compatible USR calls?
http://archive.worldofdragon.org/index. ... R_Routines
Though rather amusingly the code to detect a d64 isn't quite right
Though rather amusingly the code to detect a d64 isn't quite right
- Fri Aug 27, 2021 12:27 pm
- Forum: Uploads
- Topic: Dragon User Programs
- Replies: 5
- Views: 4057
Re: Dragon User Programs
I quickly transcribed the article and the - incredibly bug-ridden - character editor listing crikey you type faster than I can read ;) heh the character editor could certainly use some tlc. The end of the program seems to have been lost by Dragon User, could just be a missing RETURN statement, but ...