Search found 537 matches

by sorchard
Thu Sep 11, 2014 8:17 pm
Forum: Hints and Tips
Topic: Dragon 64 with a couple of issues
Replies: 16
Views: 14488

Re: Dragon 64 with a couple of issues

Converting from Issue 3 to Issue 4 could be as simple as swapping the 7905 reg for a 7912, if you don't mind losing the TV output. An issue 3 schematic would be useful to confirm this. There is some video level shift circuitry on the issue 4 that seems to be absent on the issue 3. I remember doing t...
by sorchard
Wed Sep 10, 2014 9:20 pm
Forum: Uploads
Topic: All of my Basic games in one zip
Replies: 75
Views: 194376

Re: All of my Basic games in one zip

That's a really impressive collection. I've been looking at these on youtube and I find 'Pitman' particularly appealing.

Also quite a skill to write action games in Basic. Brilliant!
by sorchard
Wed Sep 10, 2014 9:04 pm
Forum: Hints and Tips
Topic: Dragon 64 with a couple of issues
Replies: 16
Views: 14488

Re: Dragon 64 with a couple of issues

Great to hear you've got it working and as RWAP also said, it wouldn't be hard to reproduce the PSU board. Though there are alternatives... One of my Dragons, hidden in my attic somewhere, doesn't have a PSU board at all. It's got a switch mode PSU, built in speaker and 3.5" disk drive, but that's a...
by sorchard
Wed Sep 10, 2014 10:43 am
Forum: Hints and Tips
Topic: Dragon 64 with a couple of issues
Replies: 16
Views: 14488

Re: Dragon 64 with a couple of issues

I've just been looking at the schematics and photos and it seems to me that issue 3 PSU boards are for D32s and issue 4 boards are for D64s A key difference is the PSU voltage on pin 3. D32s have -5V here and D64s have -12V. Putting the issue 3 board in a D64 shouldn't do any damage but there isn't ...
by sorchard
Mon Sep 08, 2014 8:19 pm
Forum: Dragon General
Topic: Plasma Effect
Replies: 38
Views: 25148

Re: Plasma Effect

Now there's a man who is dedicated to his art!

I hope you've saved some surprises for the demo ;-) Should drop a few jaws the way things are shaping up...
by sorchard
Mon Sep 08, 2014 7:59 pm
Forum: Hints and Tips
Topic: How does RND() and TIMER work?
Replies: 13
Views: 11421

Re: How does RND() and TIMER work?

Could it be because the Dragon ROM checks the MSB of $ff03 is set to confirm vsync is the source of the irq before branching to the TIMER update code?
by sorchard
Sat Sep 06, 2014 10:02 pm
Forum: Hints and Tips
Topic: How does RND() and TIMER work?
Replies: 13
Views: 11421

Re: How does RND() and TIMER work?

Working from old notes, so at the risk of getting something wrong... The VDG is synchronised perfectly with the 6809 due to the action of the SAM, so the number of cycles per video frame will be constant and independent of the crystal frequency. 57 cycles per line 312 lines per frame (262 lines from...
by sorchard
Sat Sep 06, 2014 4:59 pm
Forum: Software Requests
Topic: Larkspur Waldorf
Replies: 11
Views: 10720

Re: Larkspur Waldorf

Does anyone have the Larkspur Waldorf Journey Home instructions? I had another look in the loft. I knew I had it somewhere. No hint sheet this time but here are the instructions: Background You control the luckless Larkspur Waldorf. He has escaped from a castle and must now find his way home. All h...
by sorchard
Tue Sep 02, 2014 1:40 pm
Forum: Dragon General
Topic: JSW & Manic Miner Community Site
Replies: 1
Views: 1624

Re: JSW & Manic Miner Community Site

I'd forgotten just how much I enjoyed playing these games. I remember saving up my pocket money for weeks to buy Manic Miner from Boots and I was lucky enough to win Jet Set Willy in a Dragon User competition.

I'm sure the twisted sense of humour had a lasting effect on me as well :)
by sorchard
Sat Aug 30, 2014 5:42 pm
Forum: Software Requests
Topic: Larkspur Waldorf
Replies: 11
Views: 10720

Re: Larkspur Waldorf

The instructions I have are pretty short: Background You control the luckless Larkspur Waldorf. He is trapped inside a deserted castle on a high rocky outcrop. You must help him to escape. Controlling Larkspur When prompted with ">", you can enter a one or two word command eg. "LOOK" or "GO NORTH". ...