Search found 1474 matches

by zephyr
Wed Nov 26, 2008 11:55 am
Forum: Dragon General
Topic: XROAR
Replies: 12
Views: 9764

Re: XROAR

Thanks for the quick and helpful reply. The -ram feature of xroar is very important to me as I like to emulate 4K COCO, 32K COCO 1, and 64K COCO 2 machines for testing my programs.
by zephyr
Wed Nov 26, 2008 12:39 am
Forum: Dragon General
Topic: XROAR
Replies: 12
Views: 9764

Re: XROAR

Command line option "-ram KBYTES" seems to be broken with v0.21. Using '-ram' with anything less than 64 for the coco causes it to freeze.

This is the actual command line.

Code: Select all

xroar -vo sdl -machine coco -bas bas11.rom -extbas extbas10.rom -ram 32 -ntsc
This works perfectly under v0.18.
by zephyr
Tue Nov 25, 2008 10:31 pm
Forum: Dragon General
Topic: XROAR
Replies: 12
Views: 9764

Re: XROAR

Sorry about that. As for help not working - is it dumping output to stdout.txt, or not working at all? Its dumping to stdout.txt. Thanks Ciaran! :D This was the result from xroar '-co help': sdlgl SDL OpenGL sdlyuv SDL YUV overlay, hopefully uses Xv acceleration sdl Standard SDL surface I'll certai...
by zephyr
Tue Nov 25, 2008 5:44 pm
Forum: Dragon General
Topic: XROAR
Replies: 12
Views: 9764

Re: XROAR

@ sixxie

You didn't answer me question above. :( Your Tapemangle hack is very handy. Any chance you could add this as a command-line selectable feature to all future releases?
by zephyr
Sun Nov 23, 2008 10:16 pm
Forum: Dragon General
Topic: XROAR
Replies: 12
Views: 9764

Re: XROAR

The command-line help has never worked under the Windows build. Could you please list all of the 'MODULE' options for the following command-line switches? -ui MODULE specify user-interface module (-ui help for a list) -vo MODULE specify video module (-vo help for a list) -ao MODULE specify audio mod...
by zephyr
Sun Nov 23, 2008 8:20 pm
Forum: Dragon General
Topic: XROAR
Replies: 12
Views: 9764

Re: XROAR

Thanks for the info! :) According to the information you have supplied, the actual keys missing from the v0.21 Windows README file are: Ctrl+B ............ Load CoCo ".bin" binary file. Ctrl+F ............ Toggle normal/full screen mode. * Ctrl+H ............ Load ".hex" Intel HEX-record. Ctrl+T ......
by zephyr
Sun Nov 23, 2008 3:20 pm
Forum: Dragon General
Topic: XROAR
Replies: 12
Views: 9764

Re: XROAR

And then some
(1) Why don't you list all of them in the readme file?

(2) Could you post the complete list here?
by zephyr
Sun Nov 23, 2008 3:17 am
Forum: Dragon General
Topic: XROAR
Replies: 12
Views: 9764

XROAR

@ sixxie Ctrl+[1-4] ........ Insert a virtual disk into drive 1-4. Ctrl+Shift+[1-4] .. Insert a blank virtual disk (40TSS) into drive 1-4. Ctrl+A ............ Cycle through artifacted video modes (hi-res only). Ctrl+B ............ Load CoCo ".bin" binary file. Ctrl+C ............ Quit emulator. Ctrl...
by zephyr
Fri Nov 21, 2008 7:33 pm
Forum: Software Requests
Topic: bum files
Replies: 12
Views: 11422

Re: bum files

Thanks Ciaran! :D

Just tested the archived version (.cas file) of ComputaVoice under T3 and XROAR without problems. I used the following syntax to load the M/C and BASIC demo.
CLEAR200,24000:CLOADM:CLOAD
by zephyr
Fri Nov 21, 2008 1:04 pm
Forum: Software Requests
Topic: bum files
Replies: 12
Views: 11422

Re: bum files

That's interesting. Suggests the data's in there but being skipped due to various delays (whereas T3 breakpoints the cassette loading ROM routines so there would be no delay). Does my hacked version fail on T3 then? If so, I've generated a new one here with xroar-tapemangle which should only includ...