Search found 241 matches

by snarkhunter
Wed Jun 23, 2021 3:28 pm
Forum: Dragon General
Topic: Dragon 32 game
Replies: 3
Views: 7617

Re: Dragon 32 game

i can only make a guess without more information... RPG style game... Juxtaposition - Barons of Ceti V Return Of The Ring The Ring of Darkness There were only Barons in the former (each one a different color). As of the latter two, the player would only meet kings and princesses - and jesters! - in...
by snarkhunter
Wed Jun 23, 2021 3:25 pm
Forum: Dragon Hardware
Topic: 6809/6809E compatibility
Replies: 9
Views: 9694

Re: 6809/6809E compatibility

Hello,

According to Wikipedia, the "E" version of both processors "needs an external clock generator" (which was an internal feature of the standard version).

https://en.wikipedia.org/wiki/Motorola_6809#6809

Is this what you were looking for?
by snarkhunter
Fri Feb 26, 2021 8:11 am
Forum: Dragon Hardware
Topic: Experimental Blitter
Replies: 8
Views: 8389

Re: Experimental Blitter

That sure is amazing.
Now, when is the famous "Sword of Sodragon" game due to be released?! :mrgreen:
by snarkhunter
Thu Dec 10, 2020 9:21 am
Forum: Software Requests
Topic: Attic find - 70 or so cassettes
Replies: 8
Views: 17978

Re: Attic find - 70 or so cassettes

johnha wrote: Wed Dec 02, 2020 8:46 pm EDIT: Corrected a couple of tpyos
… All but one, I see! :mrgreen:
by snarkhunter
Tue Dec 08, 2020 1:44 pm
Forum: Software Requests
Topic: Text Adventure Creator Program - was there one?
Replies: 33
Views: 66330

Re: Text Adventure Creator Program - was there one?

When I can access my personal computer (I'm currently working from home, so I have both PCs trade places and I usually do so on week-ends), I will be able to retrieve the ".vdk" that holds the source code for the adventure game I had written, back in 1986 (… I even think there was a short note about...
by snarkhunter
Mon Dec 07, 2020 3:47 pm
Forum: Software Requests
Topic: Text Adventure Creator Program - was there one?
Replies: 33
Views: 66330

Re: Text Adventure Creator Program - was there one?

Fascinating insight (and so obvious one you've thought about it). Yes, I can say I really spent a lot of time considering things before tackling the actual programming. But the strangest thing here is… that this was about 36 years ago and I still remember it! I guess it is because I spent so much t...
by snarkhunter
Mon Dec 07, 2020 11:29 am
Forum: Software Requests
Topic: Text Adventure Creator Program - was there one?
Replies: 33
Views: 66330

Re: Text Adventure Creator Program - was there one?

"How to manage objects in an adventure game written in BASIC?" Once again, this is achieved through arrays. Say your game has: . 99 locations (variable LO=99) . 50 objects (variable IT=50) You would need 3 arrays to store the needed information for all your objects: . array IL for the location item...
by snarkhunter
Mon Dec 07, 2020 10:03 am
Forum: Software Requests
Topic: Text Adventure Creator Program - was there one?
Replies: 33
Views: 66330

Re: Text Adventure Creator Program - was there one?

During my attic find I also found a BASIC printout of Flipper (Othello/Reversi clone). I've always been intrigued with the AI needed for a game like that - when I get a chance I might try to analyse it. The computer AI was pretty good - it beat my handheld Othello computer back in the day. Hello Jo...
by snarkhunter
Fri Nov 27, 2020 1:25 pm
Forum: Software Requests
Topic: Text Adventure Creator Program - was there one?
Replies: 33
Views: 66330

Re: Text Adventure Creator Program - was there one?

… It was just that there was useless code there: 440 IF OL(J)<>CP THEN 460 :ELSE 450 450 PRINT OJ$(J) 460 NEXT J From the moment OL(J)=CP , Line 450 will be executed. No need to make any explicit reference to the following line (450). ELSE is only an optional statement in "IF" instructions. And I'm ...
by snarkhunter
Fri Nov 27, 2020 7:54 am
Forum: Software Requests
Topic: Text Adventure Creator Program - was there one?
Replies: 33
Views: 66330

Re: Text Adventure Creator Program - was there one?

… From "Devil's Island":

440 IF OL(J)<>CP THEN 460 :ELSE 450
450 PRINT OJ$(J)
460 NEXT J

… Wow! That really feels like programming from a true master! :mrgreen: