Search found 1416 matches

by pser1
Wed Jun 16, 2021 3:59 pm
Forum: Dragon General
Topic: Project 2
Replies: 29
Views: 5736

Re: Project 2

HI, Steve
I will eagerly read anything you could tell about your project 2!
Please, share with us your thoughts!
cheers!
pere
by pser1
Wed Jun 16, 2021 3:51 pm
Forum: Dragon Hardware
Topic: RACE Electronics Peripherals
Replies: 28
Views: 9189

Re: RACE Electronics Peripherals

hi, all! I see nobody has talked about the RACE expansion explaining if there are other addresses that could be tested and what values should be expected ... This info would greatly help to implement compatibility with this multipack expansion in the DOSPlus5.0 extended Thanks in advance for any inf...
by pser1
Tue Jun 15, 2021 11:04 am
Forum: Uploads
Topic: AGD converted games - BIGPACKs v2.6
Replies: 7
Views: 3351

Re: AGD converted games - BIGPACKs v2.6

But that generates the problem he’s describing. It should be easy to do a tool that recreates the original Spectrum image with the right colours, convert it to black and white, and save it. Hello Robert, All of the AGD games that had an intro screen have been converted the way I have described. Thi...
by pser1
Tue Jun 15, 2021 8:29 am
Forum: Uploads
Topic: AGD converted games - BIGPACKs v2.6
Replies: 7
Views: 3351

Re: AGD converted games - BIGPACKs v2.6

Pere - I am trying to convert a Spectrum graphic to a PMODE 4 Dragon/Coco style graphic. I have the interlacing, etc. stuff all figured out fine, but I am finding that the image I am working with seems to switch which bits are black or white depending on which 8x8 tile it is, and I am trying to fig...
by pser1
Fri Jun 11, 2021 10:46 pm
Forum: Dragon Hardware
Topic: RACE Electronics Peripherals
Replies: 28
Views: 9189

Re: RACE Electronics Peripherals

I'll have to tweak Pere's DosPlus to support the Race, as his code works with an MPI, but that doesn't look tricky. Then I'll have one seriously blinged out Dragon! Hello Tony, talk to Philippe, I sent him my very last DP50E version that is compatible with the mega-mini-MPI by Ed Snider This last v...
by pser1
Tue Jun 08, 2021 9:43 am
Forum: Discuss This Site
Topic: Dragon Quicks
Replies: 8
Views: 223

Re: Dragon Quicks

hello,
when converting a lot of WAV files, it would be better to add the -tape-fast in the command, it works much faster ...

Code: Select all

   call xroar -machine dragon64 -extbas d64_1.rom -altbas d64_2.rom -nodos -force-crc-match -tape-fast -tape-rewrite -tape-write %%~nA.CAS -timeout-motoroff 5 %%A
pere
by pser1
Tue Jun 08, 2021 9:37 am
Forum: Discuss This Site
Topic: Dragon Quicks
Replies: 8
Views: 223

Re: Dragon Quicks

alright, tested it and works well! cd d:\XRoar-v036.3\ copy ..\XRoar\ROMs\d64rom1V31.rom d64_1.rom copy ..\XRoar\ROMs\d64rom2V31.rom d64_2.rom for %%A in (%1\*.WAV) do ( call xroar -machine dragon64 -extbas d64_1.rom -altbas d64_2.rom -nodos -force-crc-match -tape-rewrite -tape-write %%~nA.CAS -time...
by pser1
Tue Jun 08, 2021 9:27 am
Forum: Discuss This Site
Topic: Dragon Quicks
Replies: 8
Views: 223

Re: Dragon Quicks

Hi Sixxie,
you are right, I was trying it (what I wrote) and it doesn't work, First it needs to quit Xroar and I had not done that
because my original bat file conevrted only one WAV to CAS
Anyway, I will test your suggested way using %%A in a for loop. If¡t shoulc work ...
cheers
pere
by pser1
Tue Jun 08, 2021 9:11 am
Forum: Discuss This Site
Topic: Dragon Quicks
Replies: 8
Views: 223

Re: Dragon Quicks

Hello Phill, I am using this little bat file to do that xroar -machine dragon64 -extbas d64_1.rom -altbas d64_2.rom -nodos -force-crc-match -tape-rewrite -tape-write %1.cas -load %1.wav -kbd-translate -lp-file ..\XRoar\sortida.txt So, most probably, if you put all of the WAV files in a folder inside...
by pser1
Mon May 31, 2021 11:22 pm
Forum: Dragon Hardware
Topic: Tandy Multipak and the Dragon
Replies: 1
Views: 100

Re: Tandy Multipak and the Dragon

Hi Philippe, I hope someone with better/more accurate information could give you the correct answer. For what I have heard about the MPI update for the CoCo3, it is done to avoid conflicts with some CoCo3 internally used addresses But concerning our Dragons, I think the problem should not happen ......