3D Deathchase

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Revision as of 00:29, 7 April 2009 by Jmk (talk | contribs)
3D Deathchase
Developer James McKay
Company
Publisher Cronosoft
Musician
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Release 2009
Platform Dragon 32 or Dragon 64
Genre Arcade
Gamemode 1P
Operation Icon joystick 1.pngIcon tastatur.png
Media Icon Cassette.png
Language Language:english
Information

Not Yet Released

3D Deathchase is a conversion of the highly rated ZX Spectrum 16K game by Mervyn J. Estcourt. This version was written by James McKay and was based upon the disassembled Z80 source made by Richard Wilson for his Amstrad CPC conversion. Like the original, this also fits into 16K (which some Tandy Color Computer models have installed).

3D Deathchase features a chase through a forest on a motorbike, from an over-the-shoulder perspective. The aim is to shoot two other motorbikes and a bonus item (a helicopter or a tank) while dodging the trees. There are 8 sectors to beat, split into forest and arctic sections (the original had day and night sections, but the Dragon palette did not suit that, a bit of artistic licence was used).

Hints

Complete sector 8 for a 15,000 point bonus.

Screenshots

File:3DDeathchase Green.PNG File:3DDeathchase Buff.PNG