Just looking through some old 5 1/4 in disks, found this one (attached), various stuff - interestingly has some sound samples from Wayne Smithson. Also the start of a game called Skirrax 4, by Wayne Smithson. Can't find it in archiive or on the interweb. It works but nothing much happens, check it out for yourself, was this a demo to show off Wayne's clever sound programming?
Paul
SKIRRAX 4
SKIRRAX 4
- Attachments
-
- various3.vdk
- (360.02 KiB) Downloaded 491 times
Re: SKIRRAX 4
Neat
I loved his Soundhouse tool when it was published in Dragon User - though I think it appeared during the wilderness years where DU stopped unannounced. When I did get a load of back-issues, I spent ages sampling amiga tunes recorded on tape...
Here's one of them! celtic1.dsk from http://www.6809.org.uk/tmp/da/disks/ - RUN"MUSIC" (requires 64K).
Coincidentally, also in that directory is a cluttered disk where I'd taken the hi-res tool also published in DU - that I think is the one you uploaded in a separate post - and hacked it to move the screen into high RAM on a 64K machine (and patch BASIC while at it - the only thing I can remember is PRINT@x,y).
I loved his Soundhouse tool when it was published in Dragon User - though I think it appeared during the wilderness years where DU stopped unannounced. When I did get a load of back-issues, I spent ages sampling amiga tunes recorded on tape...
Here's one of them! celtic1.dsk from http://www.6809.org.uk/tmp/da/disks/ - RUN"MUSIC" (requires 64K).
Coincidentally, also in that directory is a cluttered disk where I'd taken the hi-res tool also published in DU - that I think is the one you uploaded in a separate post - and hacked it to move the screen into high RAM on a 64K machine (and patch BASIC while at it - the only thing I can remember is PRINT@x,y).
Re: SKIRRAX 4
Hello
Can you remember the DU issue?, I can only find Phil Brooks program in 5/85, which uses the WRITE command for text placement. Hi-TEXT is a 64 by 21 display, the Hi-res program on the hires-stuff disk is 64 by 32, although they both use the print@x,y command. Is hires program written by Mathew Lodge as well?
Cheers
Can you remember the DU issue?, I can only find Phil Brooks program in 5/85, which uses the WRITE command for text placement. Hi-TEXT is a 64 by 21 display, the Hi-res program on the hires-stuff disk is 64 by 32, although they both use the print@x,y command. Is hires program written by Mathew Lodge as well?
Cheers
Re: SKIRRAX 4
Ah maybe not the same - I think it's something odd like 64x27 actually.
Can't quote the issue off top of head I'm afraid...
Edit: if you found one, maybe that's it. All quite a while ago. I remember <somebody very helpful> Sutcliffe was involved with the hires thing I linked, but can't remember quite how - it's possible he'd done the hooks into BASIC and I optimised & moved it to high RAM.
Be interesting to tackle the same thing now - could definitely speed it up a lot using techniques learnt since (tho whether it would then still all fit in high RAM with DOS still present is another question entirely)
Can't quote the issue off top of head I'm afraid...
Edit: if you found one, maybe that's it. All quite a while ago. I remember <somebody very helpful> Sutcliffe was involved with the hires thing I linked, but can't remember quite how - it's possible he'd done the hooks into BASIC and I optimised & moved it to high RAM.
Be interesting to tackle the same thing now - could definitely speed it up a lot using techniques learnt since (tho whether it would then still all fit in high RAM with DOS still present is another question entirely)
Re: SKIRRAX 4
Hello,
couldn't resist and downloaded the VDK to test SKIRRAX4.
Nice graphics, smooth movement and good sound.
But is there any chance to play? I saw no enemies!
Is this a work in progress game?
cheers
pere
couldn't resist and downloaded the VDK to test SKIRRAX4.
Nice graphics, smooth movement and good sound.
But is there any chance to play? I saw no enemies!
Is this a work in progress game?
cheers
pere
Re: SKIRRAX 4
Pere
Would be nice to know what happened to Skirrax 4, I'm assuming it was a work in progress. I made the vdk from a physical disk, but not sure if I created that from a vdk years back or its an original.
I thought it might be a coco game as it is setup for "attributes" - detuned NTSC TV. I tried to dissemble, but got lost after the first section of jumps.
Sure someone knows.
Paul
Would be nice to know what happened to Skirrax 4, I'm assuming it was a work in progress. I made the vdk from a physical disk, but not sure if I created that from a vdk years back or its an original.
I thought it might be a coco game as it is setup for "attributes" - detuned NTSC TV. I tried to dissemble, but got lost after the first section of jumps.
Sure someone knows.
Paul
Re: SKIRRAX 4
That's a nice demo and I really like the star field effect. Wayne Smithson had a great eye for presentation.
The Soundhouse software certainly was fun and allowed you to explore audio sampling for free at a time when it would otherwise have been pretty expensive.
That's an epically long sample you have there, sixxie
The Soundhouse software certainly was fun and allowed you to explore audio sampling for free at a time when it would otherwise have been pretty expensive.
That's an epically long sample you have there, sixxie
Stew
Re: SKIRRAX 4
That's a coincidence. I did exactly the same thing and was looking at disk with it on only last week. I also remember improving a couple of commercial basic hi-res games which used slow old draw command-based rendering of text using the routine - plus the string heap compact delays got really annoying after a while on those sorts of character draw routines!sixxie wrote: Coincidentally, also in that directory is a cluttered disk where I'd taken the hi-res tool also published in DU - that I think is the one you uploaded in a separate post - and hacked it to move the screen into high RAM on a 64K machine (and patch BASIC while at it - the only thing I can remember is PRINT@x,y).
The thing that bugged me most was that when running in 32k hires-64 mode the superdos e6 paged directory command didn't page for some reason. Never got around to solving that though...
Re: SKIRRAX 4
Heh. Well we did have 64K to play with - loads!sorchard wrote: That's an epically long sample you have there, sixxie