Now with a moderate amount of Machine Code!
I have no idea why I have done this.
github repo
Q*Bert Redux (hacked Q*Bert from Dragon User)
Q*Bert Redux (hacked Q*Bert from Dragon User)
- Attachments
-
- Q-Bert Redux [m coco].cas
- CoCo version
- (10.84 KiB) Downloaded 277 times
-
- Q-Bert Redux.cas
- Dragon version
- (11.09 KiB) Downloaded 286 times
Re: Q*Bert Redux (hacked Q*Bert from Dragon User)
Great Ciaran,
now it is fast enough to want to play it ....
How could I play a game on XRoar having a chance to move Q*Bert?
Despite I choose Ctrl+K I have not got to move in any direction
I think that last version accepted (way too slow) Up+Left cursors
to move as it seems that moves *must* be made diagonally.
Any hint will be very welcome!
cheers
pere
now it is fast enough to want to play it ....
How could I play a game on XRoar having a chance to move Q*Bert?
Despite I choose Ctrl+K I have not got to move in any direction
I think that last version accepted (way too slow) Up+Left cursors
to move as it seems that moves *must* be made diagonally.
Any hint will be very welcome!
cheers
pere
Re: Q*Bert Redux (hacked Q*Bert from Dragon User)
HI,
after selecting Right Joystick = Keyboard, I could really begin to play
It is damn complicated to survive!
Very good indeed!
cheers
pere
after selecting Right Joystick = Keyboard, I could really begin to play
It is damn complicated to survive!
Very good indeed!
cheers
pere
Re: Q*Bert Redux (hacked Q*Bert from Dragon User)
.. because you can.sixxie wrote:I have no idea why I have done this.
Quite tricky on the old keyboard but always fun to see something new.
Re: Q*Bert Redux (hacked Q*Bert from Dragon User)
Ah yes, right joystick and diagonal movement only.
It's certainly tricky! I probably got quite good at it as a kid as there'd have been little else around Though there's a massive luck element.
Could still do with some jiggery-pokery - like where it reads the joystick means you almost have to preempt the next move rather than react to what's happened. And I don't think it's that good at detecting a collision with 'Splodge'
Still, kudos to Philip Thompson for making something basically pretty playable at the time!
It's certainly tricky! I probably got quite good at it as a kid as there'd have been little else around Though there's a massive luck element.
Could still do with some jiggery-pokery - like where it reads the joystick means you almost have to preempt the next move rather than react to what's happened. And I don't think it's that good at detecting a collision with 'Splodge'
Still, kudos to Philip Thompson for making something basically pretty playable at the time!
Re: Q*Bert Redux (hacked Q*Bert from Dragon User)
Ha ha this is brilliant! I remember the original type-in very well.
I've been admiring the build process: The way you've linked the m/c routines with the basic program is very neat.
I've been admiring the build process: The way you've linked the m/c routines with the basic program is very neat.
Stew