![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
The only reason I brought it up was until you've learned the level layout there's a lot of trial and error involved and often I was `got' by a monster while trying doors.
Very cool project though Ciaran!
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Heh, not quite that bad - obviously your selection is limited until you've opened the map up a bit. The number just comes from maximum number of doors & keys - in theory it could be as bad as 1 in 20Bosco wrote:Crumbs, in the original you only had a 1 in 20 chance of having the right key. That's hardcore.
Ah ok, I understand.sixxie wrote: Heh, not quite that bad - obviously your selection is limited until you've opened the map up a bit. The number just comes from maximum number of doors & keys - in theory it could be as bad as 1 in 20.
Hm you're right - there is some yellow there, but it's not nearly so prominent vertically. I'll poke at the graphics a bit.jmk wrote: In the meantime, I would point out that the main colour of a baddy is different if they're moving horizontally instead of vertically.
Oh cool, glad you're getting on with it!Bosco wrote:Had a bit of free time this evening so thought I'd fire-up XRoar and have a game of Dunjunz (beta 3.5).
I have to say this game is a lot of fun!![]()