Hello Ciaran,
I saw that new snapshot and downloaded it. More machines? can't wait to see them ...
After some tries with GDB on a Windows 7 environment emulating a D64, it keeps hanging
as soon as the GDB intercepts the breakpoint
Is there anything new to avoid this behaviour?
I've had no luck tracking down what's happening there in the GDB handling. I suspect I might have to rewrite the whole system using event queues rather than threads to avoid it. The most annoying part is that other Windows users have reported it "works for them", and nothing significant changed in that code between the working and non-working versions!
As for this snapshot - have you tried "-ccr ntsc" yet (with a game that uses the NTSC artifacted colours)? It doesn't quite look right at the moment - a hue issue I think - but that's more accurately simulating the low pass filtering and colour decoding of an NTSC telly. The thinking being that at some point it'll need to render the CoCo 3 "256 colour" mode.
Hi Ciaran,
thanks for the idea I will try it out along the weekend.
What Windows version are the 'fortunate' users using? mine is Windows7.
The last XRoar version that works fine with GDB (for me) is:
XRoar v0.33.2-2015-33312 w64
I tested it with the old version, sorry.
When doing the same with the new, with a CoCo2 this is a screenhsot of
-normal NTSC without the parameter (left image)
- with the -ccr ntsc on the right image
comparison NTSC on CoCo2x.jpg (24.32 KiB) Viewed 3063 times
Hi Sixxie,
I have tested last XRoar snapshot (win32) with GDB on a Windows Vista
and have got the same result ... XRoar hanging and issuing the same error
when the breakpoint is reached.
Hi Ciaran,
I have had time to make some more tests:
last version for W32 on Windows Vista and on Windows 10 failed both
last version for W64 on Windows 7 Home, Windows 7 Pro and Windows 10 failed them all
Just to be sure I am not using the wrong GDB version, I attach here a zip with the used files ...
for maybe you could verify they are correct.