XRoar and 16k D.O.S. files

Hardware Hacking, Programming and Game Solutions/Cheats
sixxie
Posts: 1348
Joined: Fri Jul 18, 2008 8:36 am
Location: Hertfordshire
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Re: XRoar and 16k D.O.S. files

Post by sixxie »

Curious, I don't get this. It loads 16K ROMs just fine here.

You'll see a problem if it's not a multiple of 256 bytes though: to try and skip random "headers" it uses size % 256 as the amount of bytes to skip.

If it's doing that to a spot-on 16K ROM, something's up...
pser1
Posts: 1665
Joined: Sun Mar 25, 2012 7:32 pm
Location: Barcelona (SPAIN)

Re: XRoar and 16k D.O.S. files

Post by pser1 »

sorry,

I forgot to mention that DDOS12dir has the same problem that DDOS12 and DDOS12A with respect to the KILL command

cheers
pere

Ps. I am going to post a document with the diffrences between DDOS11C and DDOS12A and the PG Scott's patches doc in the other thread
pser1
Posts: 1665
Joined: Sun Mar 25, 2012 7:32 pm
Location: Barcelona (SPAIN)

Re: XRoar and 16k D.O.S. files

Post by pser1 »

Hi Sixxie,

in fact the files I had were all of them 16132 bytes long, so no n x 256 bytes.
Once Stew has shortened them by the end to just 16128 (exactly n x 256) they work flawlessly

cheers
pere
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