Curious, I don't get this. It loads 16K ROMs just fine here.
You'll see a problem if it's not a multiple of 256 bytes though: to try and skip random "headers" it uses size % 256 as the amount of bytes to skip.
If it's doing that to a spot-on 16K ROM, something's up...
XRoar and 16k D.O.S. files
Re: XRoar and 16k D.O.S. files
sorry,
I forgot to mention that DDOS12dir has the same problem that DDOS12 and DDOS12A with respect to the KILL command
cheers
pere
Ps. I am going to post a document with the diffrences between DDOS11C and DDOS12A and the PG Scott's patches doc in the other thread
I forgot to mention that DDOS12dir has the same problem that DDOS12 and DDOS12A with respect to the KILL command
cheers
pere
Ps. I am going to post a document with the diffrences between DDOS11C and DDOS12A and the PG Scott's patches doc in the other thread
Re: XRoar and 16k D.O.S. files
Hi Sixxie,
in fact the files I had were all of them 16132 bytes long, so no n x 256 bytes.
Once Stew has shortened them by the end to just 16128 (exactly n x 256) they work flawlessly
cheers
pere
in fact the files I had were all of them 16132 bytes long, so no n x 256 bytes.
Once Stew has shortened them by the end to just 16128 (exactly n x 256) they work flawlessly
cheers
pere