Sooooo... I might be trying to put together a big basic program along a decent amount of graphics and some assembly functions together, but I'm struggling a bit.
Do I need to reposition the stack? How much stack space would be nice to have? I guess issue a proper CLEAR xx,yy command, etc...
Any help appreciated!
I'm talking roughly about 14KB Basic code and 19KB binary data and routines.
One obvious thing pops up right away it's that it would need a 64KB machine, and that begs another question: Would you people prefer a tape game that needs a 64KB machine, or would you prefer having it on disk but having to load some data while playing?
Cheers,
Rob
Basic and Assembly, how to?
Re: Basic and Assembly, how to?
Given that I have a Dragon 32 and no disk drive I prefer neither option
However, for an emulator I would prefer the 64kiB tape option.
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Re: Basic and Assembly, how to?
I use a Dragon 64 with disk drives, and I'd love to see more software using that configuration. At the same time, I expect that limits the audience a bit among gamers preferring to run on real hardware...