Thanks Simon!
@Pere: I did the screen with GIMP, but photoshop will do the job as well. For this one, I took the scan of the cover, selected the bird, and scaled it to 64x192 and painted over it on a new layer. Then I did the logo, put everything together and converted the image to Dragon format.
New screens for old games
Re: New screens for old games
I am sorry, Roberto
This seems to me quite a lot of work. A kind of work that simply I am not good at.
Good to know, anyway, the tools you used and the procedure ...
thanks a lot
cheers
pere
This seems to me quite a lot of work. A kind of work that simply I am not good at.
Good to know, anyway, the tools you used and the procedure ...
thanks a lot
cheers
pere
Re: New screens for old games
This is really nice - well done!
Re: New screens for old games
Hi, that's a great loading screen - very tempted to try this myself!
Any chance you could go into a little more detail for the 'converted the image to Dragon format' stage?
Thanks!
Any chance you could go into a little more detail for the 'converted the image to Dragon format' stage?
Thanks!
Re: New screens for old games
Roberto made this guide in the wiki: http://archive.worldofdragon.org/index. ... the_Dragon
I used this recently but struggled to get Gimp to export a 8-bit raw format. Finally I changed Roberto's program to read 24-bit formats by reading one byte and throwing away the 2 others. If other people have the same problem I can look at the changes I made.
EDIT: Added my rather ugly and quick patch.
I used this recently but struggled to get Gimp to export a 8-bit raw format. Finally I changed Roberto's program to read 24-bit formats by reading one byte and throwing away the 2 others. If other people have the same problem I can look at the changes I made.
EDIT: Added my rather ugly and quick patch.
- Attachments
-
- Raw2PMode4.diff.zip
- Support 24-bit raw format
- (541 Bytes) Downloaded 321 times
Last edited by tormod on Fri Jan 23, 2015 10:41 pm, edited 2 times in total.
Re: New screens for old games
I'm glad my programs are of use, and also that you could modify it for your purpose!
I was thinking on an update to it that would make use of the SDL_Image library, and also that doesn't depend on palettes. Of course, as soon as I can do it, I'll upload it with full source code.
Thank you for your nice comments!
I was thinking on an update to it that would make use of the SDL_Image library, and also that doesn't depend on palettes. Of course, as soon as I can do it, I'll upload it with full source code.
Thank you for your nice comments!
Re: New screens for old games
Roberto, do you know http://www.imagemagick.org/ ? It is cross-platform and allows scripting of all kind of image processing. Maybe an idea to use that for preprocessing and just let your program make Dragon files out of it? Its API is also an alternative to SDL_Image for this task.
Re: New screens for old games
Hello everyone!
@Tormod: I haven´t had much time to take a look at the image conversion utility, but I'll be considering Imagemagick.
Inspiration has come to visit me again, and I'd like to share the result with you.
Here you have a nice loading screen for Cuthbert in the Jungle! I hope you like it!
@Tormod: I haven´t had much time to take a look at the image conversion utility, but I'll be considering Imagemagick.
Inspiration has come to visit me again, and I'd like to share the result with you.
Here you have a nice loading screen for Cuthbert in the Jungle! I hope you like it!
Re: New screens for old games
I love it!robcfg wrote:Here you have a nice loading screen for Cuthbert in the Jungle!
Stew
Re: New screens for old games
Great job on Cuthbert!
You have a real talent for this.
You have a real talent for this.