I am attaching here four source files that contain the whole data to compile a game.
You will find there the tiles, sprites, objects, fonts, screens, map ...
And of course the events that manage every kind of sprite and control the game
These files are the output of a C program we call converter.exe that takes as input
a memory snapshot of an AGD game from a Spectrum 48K and creates the AGD file
that later is compiled to get the CoCo and Dragon binary executable files inside
virtual disks (DSK, VDK)
Hope it helps anyone who would like to know how they are made.
You will find more info about this here:
I attach here an AGD manual to understand a bit the use of each command
Use this forum to submit new files for the download section of the archive. I will check each submission and upload it to the archive on a regular basis.
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