Grabber by Microdeal
Posted: Mon Mar 12, 2012 11:41 pm
Phew! I have to say that dumping this one turned out to be a real bitch...
But not enough to stop me from dumping it, hehe
It has a weird custom loader, that makes the relay click after each block is loaded and is quite picky when it comes to the lead pulses length.
As usual, I tested it on Xroar and a real Dragon.
Anyway, you'll find the game attached to this post and the game page here.
P.S. Sixxie, I think it would be interesting to record the relay sound and emulate it on Xroar (other emulators are welcome to do so too), when the "-no-tape-fast" flag is enabled. It adds an extra touch of the real thing to it![Cool 8-)](./images/smilies/icon_cool.gif)
Edit:I almost forgot to comment that the .CAS structure is different from the other two dumps here in the archive. And one question, did the original version by Tom Mix Software get published, or only the licensed Microdeal version?
But not enough to stop me from dumping it, hehe
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
It has a weird custom loader, that makes the relay click after each block is loaded and is quite picky when it comes to the lead pulses length.
As usual, I tested it on Xroar and a real Dragon.
Anyway, you'll find the game attached to this post and the game page here.
P.S. Sixxie, I think it would be interesting to record the relay sound and emulate it on Xroar (other emulators are welcome to do so too), when the "-no-tape-fast" flag is enabled. It adds an extra touch of the real thing to it
![Cool 8-)](./images/smilies/icon_cool.gif)
Edit:I almost forgot to comment that the .CAS structure is different from the other two dumps here in the archive. And one question, did the original version by Tom Mix Software get published, or only the licensed Microdeal version?