AGD converted Games. PACK #18 - correction
Posted: Fri Feb 15, 2019 5:13 pm
Hello,
Michael Kline has detected that Monty Mole doesn't work!
This is one of those 'big' games that compiles far beyond the 32k limit
So I must add a parameter to make it use upper RAM, but I didn't do that, sorry![Sad :-(](./images/smilies/icon_e_sad.gif)
A am attaching here the two files VDK and DSK so that you can substitute the wrong one
These come as version 1.1 to avoid errors
cheers
pere
EDIT: Please download the zips from next message!
Michael Kline has detected that Monty Mole doesn't work!
This is one of those 'big' games that compiles far beyond the 32k limit
So I must add a parameter to make it use upper RAM, but I didn't do that, sorry
![Sad :-(](./images/smilies/icon_e_sad.gif)
A am attaching here the two files VDK and DSK so that you can substitute the wrong one
These come as version 1.1 to avoid errors
cheers
pere
EDIT: Please download the zips from next message!