AGD converted Games. PACK #18 - correction

Use this forum to submit new files for the download section of the archive. I will check each submission and upload it to the archive on a regular basis.
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pser1
Posts: 1668
Joined: Sun Mar 25, 2012 7:32 pm
Location: Barcelona (SPAIN)

AGD converted Games. PACK #18 - correction

Post by pser1 »

Hello,
Michael Kline has detected that Monty Mole doesn't work!
This is one of those 'big' games that compiles far beyond the 32k limit
So I must add a parameter to make it use upper RAM, but I didn't do that, sorry :-(
A am attaching here the two files VDK and DSK so that you can substitute the wrong one
These come as version 1.1 to avoid errors
cheers
pere

EDIT: Please download the zips from next message!
Last edited by pser1 on Fri Feb 15, 2019 5:38 pm, edited 1 time in total.
pser1
Posts: 1668
Joined: Sun Mar 25, 2012 7:32 pm
Location: Barcelona (SPAIN)

Re: AGD converted Games. PACK #18 - correction

Post by pser1 »

I 'lost' the intro screen in v1.1
Not good working too fast!
Here are in v1.2 with the 'old' intro screen
regards
pere
Attachments
Dragon-Monty Mole & the Temple of Lost Souls v1.2 (2019)(P.Serrat)[!].zip
(28.74 KiB) Downloaded 281 times
CoCo-Monty Mole & the Temple of Lost Souls v1.2 (2019)(P.Serrat)[!].zip
(23.5 KiB) Downloaded 302 times
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