AGD converted games: AEON series
Posted: Thu Dec 20, 2018 12:55 pm
Hello, this is the second AGD games for the 6809 release
Aeon is a game made by Sunteam for the ZX Spectrum. It was given away free in issue #5 of the online e-zine ZX Spectrum Gamer.
The game has four playable parts and came with 9 tape parts, one presentation for each game part and a final part.
When you end a part, the program will tell you to load next tape.
This version will wait for you to press any key. Same thing happens if you lose all of your lives.
Pressing "Break" will exit the program allowing you to load next part or any other disk.
With any other keypress you could replay from the beginning of that part.
AEON1 seemed to be boring (too slow) to some users. Kees sped it up a bit (doubling horizontal speed)
so that now it is more 'interesting'. Of course for NTSC machines and CoCo3 it could be a challenge!
We found out a bug on AEON3, that exists in the other computer versions including ZX-Spectrum, due to the fact that the game
doesn't control the number of sprites it is working with while the AGD engine only accepts 12. We could have controlled that or
change the ASM file so that 'this' version allows for up to 16 sprites and it becomes a more exciting game.
The conversion of images from colours to B&W creates a very difficult grey scale palette for that game part.
Kees added a dither routine to the converter so that it can be used at will. The result is much better!
Parts 2 and 4 have no issues. They are a straight away conversion from ZX-Spectrum.
To start each part you will do
- For CoCo simply RUN"SETAGD"
- For Dragon/Tano you should do
- RUN"SETAGD" if your DOS is *not* bigger than 8K
- RUN"SET8K" if it is greater (using CoCo-SDC with my DP50Extended)
By now all of the games are being converted using the pixels information from
the ZX-Spectrum, not the colour map. If, in the future, anybody works on these data to produce a PMode3 version,
it will be included to the disc as an update ... Let's see who joins in!
Each part has a presentation made up by some images.
You need to press a key after each one is loaded and you hear a beep.
When the game text screen is shown, you will need to press a key again to start the game after choosing the desired control mode.
In case you get to the end of the fourth part, you will see a message telling you what to do next ...
Enjoy!!
Kees van Oss and Pere Serrat
EDIT: Due to image changes, I have deleted the attachments. You can download the disks in messages below this one ...
Aeon is a game made by Sunteam for the ZX Spectrum. It was given away free in issue #5 of the online e-zine ZX Spectrum Gamer.
The game has four playable parts and came with 9 tape parts, one presentation for each game part and a final part.
When you end a part, the program will tell you to load next tape.
This version will wait for you to press any key. Same thing happens if you lose all of your lives.
Pressing "Break" will exit the program allowing you to load next part or any other disk.
With any other keypress you could replay from the beginning of that part.
AEON1 seemed to be boring (too slow) to some users. Kees sped it up a bit (doubling horizontal speed)
so that now it is more 'interesting'. Of course for NTSC machines and CoCo3 it could be a challenge!
We found out a bug on AEON3, that exists in the other computer versions including ZX-Spectrum, due to the fact that the game
doesn't control the number of sprites it is working with while the AGD engine only accepts 12. We could have controlled that or
change the ASM file so that 'this' version allows for up to 16 sprites and it becomes a more exciting game.
The conversion of images from colours to B&W creates a very difficult grey scale palette for that game part.
Kees added a dither routine to the converter so that it can be used at will. The result is much better!
Parts 2 and 4 have no issues. They are a straight away conversion from ZX-Spectrum.
To start each part you will do
- For CoCo simply RUN"SETAGD"
- For Dragon/Tano you should do
- RUN"SETAGD" if your DOS is *not* bigger than 8K
- RUN"SET8K" if it is greater (using CoCo-SDC with my DP50Extended)
By now all of the games are being converted using the pixels information from
the ZX-Spectrum, not the colour map. If, in the future, anybody works on these data to produce a PMode3 version,
it will be included to the disc as an update ... Let's see who joins in!
Each part has a presentation made up by some images.
You need to press a key after each one is loaded and you hear a beep.
When the game text screen is shown, you will need to press a key again to start the game after choosing the desired control mode.
In case you get to the end of the fourth part, you will see a message telling you what to do next ...
Enjoy!!
Kees van Oss and Pere Serrat
EDIT: Due to image changes, I have deleted the attachments. You can download the disks in messages below this one ...