Q*Bert Redux (hacked Q*Bert from Dragon User)

Use this forum to submit new files for the download section of the archive. I will check each submission and upload it to the archive on a regular basis.
Post Reply
sixxie
Posts: 1346
Joined: Fri Jul 18, 2008 8:36 am
Location: Hertfordshire
Contact:

Q*Bert Redux (hacked Q*Bert from Dragon User)

Post by sixxie »

Now with a moderate amount of Machine Code!

I have no idea why I have done this.

github repo
Attachments
Q-Bert Redux [m coco].cas
CoCo version
(10.84 KiB) Downloaded 270 times
Q-Bert Redux.cas
Dragon version
(11.09 KiB) Downloaded 279 times
pser1
Posts: 1655
Joined: Sun Mar 25, 2012 7:32 pm
Location: Barcelona (SPAIN)

Re: Q*Bert Redux (hacked Q*Bert from Dragon User)

Post by pser1 »

Great Ciaran,
now it is fast enough to want to play it ....
How could I play a game on XRoar having a chance to move Q*Bert?
Despite I choose Ctrl+K I have not got to move in any direction
I think that last version accepted (way too slow) Up+Left cursors
to move as it seems that moves *must* be made diagonally.
Any hint will be very welcome!
cheers
pere
pser1
Posts: 1655
Joined: Sun Mar 25, 2012 7:32 pm
Location: Barcelona (SPAIN)

Re: Q*Bert Redux (hacked Q*Bert from Dragon User)

Post by pser1 »

HI,
after selecting Right Joystick = Keyboard, I could really begin to play
It is damn complicated to survive!
Very good indeed!
cheers
pere
User avatar
Bosco
Posts: 330
Joined: Tue Mar 04, 2014 11:49 pm
Location: Nottingham, UK

Re: Q*Bert Redux (hacked Q*Bert from Dragon User)

Post by Bosco »

sixxie wrote:I have no idea why I have done this.
.. because you can. :lol:

Quite tricky on the old keyboard but always fun to see something new. :D
sixxie
Posts: 1346
Joined: Fri Jul 18, 2008 8:36 am
Location: Hertfordshire
Contact:

Re: Q*Bert Redux (hacked Q*Bert from Dragon User)

Post by sixxie »

Ah yes, right joystick and diagonal movement only.

It's certainly tricky! I probably got quite good at it as a kid as there'd have been little else around :) Though there's a massive luck element.

Could still do with some jiggery-pokery - like where it reads the joystick means you almost have to preempt the next move rather than react to what's happened. And I don't think it's that good at detecting a collision with 'Splodge' :)

Still, kudos to Philip Thompson for making something basically pretty playable at the time!
sorchard
Posts: 530
Joined: Sat Jun 07, 2014 9:43 pm
Location: Norwich UK

Re: Q*Bert Redux (hacked Q*Bert from Dragon User)

Post by sorchard »

Ha ha this is brilliant! I remember the original type-in very well.

I've been admiring the build process: The way you've linked the m/c routines with the basic program is very neat.
Stew
Post Reply