utopia and spy against spy by Pulser
Posted: Fri May 30, 2014 2:02 pm
Wav recordings of the above games........
Utopia:
http://www.sendspace.com/file/99ldbr
Spy against spy:
http://www.sendspace.com/file/5ou8wp
Spy should be copied twice- I have checked the wavs on a real D64, copying wav onto CD-R onto tape. Spy against spy was a bit iffy on one copy - dreaded I/O errors - better on the second. I have included both.
Utopia loads with
CLEAR 10:CLOADM:EXEC
spy against spy loads with
CLEAR 20:CLOADM
Both come with spectacularly bad packaging (printed sheets) that I will need to photograph, as spy against spy is rather complicated, being a genuine two player game (i.e. played at once on a spit screen). I also need to provide crazy foota 3's packaging for competeness.
Utopia plays sound at the start, and then the game starts in silence. The infamous flickering noise that originates from the joystick starts once you hit something. It is probably the only shoot em up I have come up against where the bloody bullets you shoot are invisible. It is also very difficult.
I think these are the last of the red coded ones on the google doc I have access to original copies. I will move on to yellow ones over the summer.
Utopia:
http://www.sendspace.com/file/99ldbr
Spy against spy:
http://www.sendspace.com/file/5ou8wp
Spy should be copied twice- I have checked the wavs on a real D64, copying wav onto CD-R onto tape. Spy against spy was a bit iffy on one copy - dreaded I/O errors - better on the second. I have included both.
Utopia loads with
CLEAR 10:CLOADM:EXEC
spy against spy loads with
CLEAR 20:CLOADM
Both come with spectacularly bad packaging (printed sheets) that I will need to photograph, as spy against spy is rather complicated, being a genuine two player game (i.e. played at once on a spit screen). I also need to provide crazy foota 3's packaging for competeness.
Utopia plays sound at the start, and then the game starts in silence. The infamous flickering noise that originates from the joystick starts once you hit something. It is probably the only shoot em up I have come up against where the bloody bullets you shoot are invisible. It is also very difficult.
I think these are the last of the red coded ones on the google doc I have access to original copies. I will move on to yellow ones over the summer.