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Star Defence - Bug fix release
Posted: Mon Mar 24, 2014 4:29 pm
by zephyr
Fixed the bug mentioned
here.
Re: Star Defence - Bug fix release
Posted: Tue Mar 25, 2014 1:43 am
by zephyr
The original game uses the address dependent speed poke (POKE65495,0) which can cause some Dragons to crash. Attached below is a copy of the game with the speed poke removed. I have also tweaked the BASIC code slightly to help optimize game speed and improve randomising of the RND() function.