Castle Adventure (Virgin Games)

Use this forum to submit new files for the download section of the archive. I will check each submission and upload it to the archive on a regular basis.
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daelectron
Posts: 150
Joined: Fri Jul 27, 2012 12:25 pm

Castle Adventure (Virgin Games)

Post by daelectron »

I can't find a working copy of this on the Net either. Again, I've done a high quality grab of the cassette as a WAV file, but again, sadly, xRoar doesn't recognise it. Can anyone help?

http://www.acornelectron.co.uk/Castle_Adventure.zip
Alastair
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Joined: Fri Jul 18, 2008 11:33 pm

Re: Castle Adventure (Virgin Games)

Post by Alastair »

XRoar (snap-20121125) recognises the wave file but you have to type POKE 25,6:NEW (return) before CLOADing the game.
daelectron
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Joined: Fri Jul 27, 2012 12:25 pm

Re: Castle Adventure (Virgin Games)

Post by daelectron »

OK then (and this is perhaps a question for Alasdair), can anyone tell me what to do in the initial location? I can't get into this game. I can't move without falling in the moat.
Alastair
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Joined: Fri Jul 18, 2008 11:33 pm

Re: Castle Adventure (Virgin Games)

Post by Alastair »

The attachment contains both a cas file and an XRoar generated wave file.
Attachments
Castle_Adventure-(XRoared).zip
(69.64 KiB) Downloaded 169 times
Alastair
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Joined: Fri Jul 18, 2008 11:33 pm

Re: Castle Adventure (Virgin Games)

Post by Alastair »

daelectron wrote:OK then (and this is perhaps a question for Alasdair), can anyone tell me what to do in the initial location? I can't get into this game. I can't move without falling in the moat.
If you check your inventory you will find a grappling hook, so:
Climb Portcullis
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rolfmichelsen
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Re: Castle Adventure (Virgin Games)

Post by rolfmichelsen »

I've uploaded the CAS file to the archive and created a rudimentary wiki-page for this game.

-- Rolf
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