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Asteroids (Allan Turvey)

Posted: Tue Nov 11, 2025 10:23 pm
by pser1
Hello,
some time ago I converted for the CoCo and Dragon a game created by Allan Turvey (not an AGD game, of course)
Lately I have seen that game published in the CoCo archive, but it is not my last vesion, the last one supports the CPU HD6309 and in case it was present, the game will enter native mode to help speed up a bit..
I am uploading here that last version for CoCo/Dragon with the std BEEP commands
If you happen to have the SuperSprite-FM+ (John Whitworth), then executing the game with it will enable FX effects because detecting the chip
AY-3-891x the sounds would be produced by that chip (FX)
To play the game just do:
- on a CoCo: LOADM"AST38T9M":EXEC
- on a Tano: RUN"AST38T9M.BIN"
EDIT: I forgot to tell the accepted keys:
- 'O' moves the player (triangle) clockwise
- 'P' moves counterclockwise
- 'Q' acelerates by moving the player in the direction pointed by the triangle
- 'A' moves to another position (Hyperspace mode) or sets a protector shield (shield mode)
- 'Enter' changes palette Black/White or Black/Green
- at the game beginning, 'P' switches between Hyperspace and Shield
- 'R' allows the player to redefine the working keys
Enjoy -thumbup
saludos
AST38T9M.ZIP
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AST38T9M1.jpg
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AST38T9M2.JPG
AST38T9M2.JPG (39 KiB) Viewed 2491 times
AST38T9M3.jpg
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Re: Asteroids (Allan Turvey)

Posted: Tue Nov 11, 2025 10:31 pm
by robcfg
Hi Pere,

Very nice work!

In which address is the AY chip mapped? Would it work with the JCB Sound Extension Module?

Cheers,
Rob

Re: Asteroids (Allan Turvey)

Posted: Wed Nov 12, 2025 7:23 pm
by pser1
Hello Robert,
these are the port definitions included in the source code. Probably they are the ones used in the SuperSprite-FM+ by John Whitworth.

Code: Select all

	IF MPI
FMPORT		equ	$ff5c	; YM2149 register select port for MPI	;
FMDATA		equ	$ff5d	; YM2149 data port for MPI					;
	ELSE
FMPORT		equ	$ff7c	; YM2149 reg. select port Oojamaflip	;
FMDATA		equ	$ff7d	; YM2149 data port for Oojamaflip		;
	ENDIF
If the addresses used in the JCB sound module could be changed, there is a chance!
Hope this would help.
cheers!

Re: Asteroids (Allan Turvey)

Posted: Wed Nov 12, 2025 7:30 pm
by pser1
Hi, Robert
in case they don't match and you cannot change them, let me know what addresses are used by the JCB sound module
It will be very easy to recompile the source file changing these numbers!
cheers!

Re: Asteroids (Allan Turvey)

Posted: Wed Nov 12, 2025 9:44 pm
by robcfg
Hi Pere!

The ports are $fefe and $feff for the JCB Microsystems sound extension module.

https://archive.worldofdragon.org/image ... _Small.jpg

Re: Asteroids (Allan Turvey)

Posted: Wed Nov 12, 2025 10:46 pm
by pser1
robcfg wrote: Wed Nov 12, 2025 9:44 pm Hi Pere!
The ports are $fefe and $feff for the JCB Microsystems sound extension module.
https://archive.worldofdragon.org/image ... _Small.jpg
Hi Robert,
I have compiled this game with the addresses $fefe and $feff. Attached a zip with the DSK and VDK for both machines
regards!

Ps If you don't mind, just let me know if it works for you!

Re: Asteroids (Allan Turvey)

Posted: Wed Nov 12, 2025 11:12 pm
by robcfg
I'll test it during the weekend, thank you very much!