Flipull
- jgerrie
- Posts: 146
- Joined: Thu Jun 28, 2012 3:01 pm
- Location: Cape Breton, Nova Scotia, Canada
- Contact:
Flipull
I've made a new game based on an old game from the Nintendo Gameboy called Flipull. It is described as "an exciting cube game by Taito." It is a unique puzzle game. There are two modes of play. Instructions provided. Any feedback welcome.
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Re: Flipull
I really like this game. One thing I don't quite understand though is that, at the very top left, where you get the blocks that 'deflect' downwards when hit...
...on some games you seem to get a perfect upside-down staircase, meaning you can attempt to hit every column. Yet on other games it's scattered.
It seems to mean that some games are, randomly, more difficult than others.
Is this a bug or a feature?
...on some games you seem to get a perfect upside-down staircase, meaning you can attempt to hit every column. Yet on other games it's scattered.
It seems to mean that some games are, randomly, more difficult than others.
Is this a bug or a feature?
- jgerrie
- Posts: 146
- Joined: Thu Jun 28, 2012 3:01 pm
- Location: Cape Breton, Nova Scotia, Canada
- Contact:
Re: Flipull
It's a feature that attempts to vary the difficulty of play somewhat from the otherwise very linear norm of the "staircase." Also, if you reach stage 20 the pile goes to 6 X 6 and at 40 the CLEAR value moves to 8 (from 9). Or vice-versa.