XRoar: Joystick emulation?
Posted: Wed May 16, 2012 9:33 pm
Hello all,
Could anyone please explain how the keyboard-based joystick emulation is supposed to work within XRoar? I do have one drawing program that uses joystick control to move a "cursor" over the screen, but I've been unable to actually control motion so far. I could only reach a couple of screen positions in a most "jerky" way, which did not prove much helpful so far!
And before submitting this piece of code to you, it would be nice if I could make sure the program actually works as it was designed to...
Moreover, how does one get a screenshot from XRoar? I'm not sure how I managed this when I did some work for the Wiki, some time back. I might have been using a free PC screen dump program (such as "PrintScreen", from Gadwin Systems), but I'm afraid I just cannot remember any longer!
... I'm now thinking I might just have used the standard Windows "Paint" tool + "PrtScr" key in order to achieve this, so there would be no actual need for a "screenshot" functionality from within the emulator.
Could anyone please explain how the keyboard-based joystick emulation is supposed to work within XRoar? I do have one drawing program that uses joystick control to move a "cursor" over the screen, but I've been unable to actually control motion so far. I could only reach a couple of screen positions in a most "jerky" way, which did not prove much helpful so far!
And before submitting this piece of code to you, it would be nice if I could make sure the program actually works as it was designed to...
Moreover, how does one get a screenshot from XRoar? I'm not sure how I managed this when I did some work for the Wiki, some time back. I might have been using a free PC screen dump program (such as "PrintScreen", from Gadwin Systems), but I'm afraid I just cannot remember any longer!
... I'm now thinking I might just have used the standard Windows "Paint" tool + "PrtScr" key in order to achieve this, so there would be no actual need for a "screenshot" functionality from within the emulator.