Editor for the CoCo-VGA 64x32 mode
Posted: Sun May 06, 2018 4:26 pm
Hello,
as I had programmed for my own use a small editor to create screens in mode text (SG4)
for instance for the credits of The Hobbit, I decided to modify it a bit so that it
could be of use with the CoCo-VGA module in the new text mode 64 cols x 32 lines
I attach here an VDK that contains these files:
P64COL02.BIN - this switches to the 64x32 new text mode in a CoCo-VGA
EDTSG64E.BAS - this is the editor, it calls the switcher
HELP64.BIN is a demo screen that contains the Help for the editor. It can be loaded to read it.
RETROOK.BIN is a demo I drew for the Retrowiki friends
EDTSG04J.BAS is the editor for the std 32x16 mode I programmed first
HELP04.BIN is a demo for this last one containing the Help screen
SET32COL.BAS is a program that switches back to 32 columns after using the mode 64x32
These are the demo-help images cheers
pere
as I had programmed for my own use a small editor to create screens in mode text (SG4)
for instance for the credits of The Hobbit, I decided to modify it a bit so that it
could be of use with the CoCo-VGA module in the new text mode 64 cols x 32 lines
I attach here an VDK that contains these files:
P64COL02.BIN - this switches to the 64x32 new text mode in a CoCo-VGA
EDTSG64E.BAS - this is the editor, it calls the switcher
HELP64.BIN is a demo screen that contains the Help for the editor. It can be loaded to read it.
RETROOK.BIN is a demo I drew for the Retrowiki friends
EDTSG04J.BAS is the editor for the std 32x16 mode I programmed first
HELP04.BIN is a demo for this last one containing the Help screen
SET32COL.BAS is a program that switches back to 32 columns after using the mode 64x32
These are the demo-help images cheers
pere