Juxtaposition - CoCo and/or NTSC
Posted: Tue Nov 14, 2017 8:30 am
Last week's CoCoTALK - while primarily focussing on launching D. Bruce Moore's "Forest of Doom" game (CoCo only, at least for now) - had a brief aside where people reminisced about the old adventure games they played. Being highly CoCo-centric, it became obvious they'd never have played Juxtaposition!
As the adventure game I have the best memories of, I thought they needed the opportunity to play it, so here it is - Wintersoft's original repackaged with a new loader and auto-patcher.
It'll still work on a Dragon, but if a CoCo is detected, the keyboard & tape routines are patched in-place to work on that machine. If NTSC is detected (including Tano), the time between "Time passes..." is corrected for to make it more fair (otherwise NTSC machines would demand more attention from you!). And of course, loading time is much reduced.
Hopefully this means more people will get to play John F. Humphreys' (any relation, you think?) masterpiece.
As the adventure game I have the best memories of, I thought they needed the opportunity to play it, so here it is - Wintersoft's original repackaged with a new loader and auto-patcher.
It'll still work on a Dragon, but if a CoCo is detected, the keyboard & tape routines are patched in-place to work on that machine. If NTSC is detected (including Tano), the time between "Time passes..." is corrected for to make it more fair (otherwise NTSC machines would demand more attention from you!). And of course, loading time is much reduced.
Hopefully this means more people will get to play John F. Humphreys' (any relation, you think?) masterpiece.