Xroar 0.33.1 w64 D64 problem
Posted: Tue Jun 21, 2016 8:57 pm
Hi all,
Well - I'm sort of new here - although I did register initially in August 2005 - but it seems my original ID has got forgotten. So I have registered again with a view to continuing my Dragon interest.
I've just started playing around with my Dragon again and have started out converting my cassette collection to disk (this is long overdue). This on the whole has been successful and I have converted about 130 tittles so far using Duplidisk 2. I have then converted the newly created disks to .vdk images so they are preserved forever and usable by emulators.
So some of the tittles I have not been able to convert with Duplidisk I have initially opted to at least store digitally as .wav files (until I can figure out another method of getting them on disk). But I have hit a problem with some of the channel 8 software tittles that run on a Dragon 64 with graphics. I can play the .wav's back into a real Dragon just fine - but Xroar seems to have an issue when switched to D64 mode (typing EXEC 48000). It fails to load the second part of the tape and reports an I/O error in 80.
(taking Perseus and Andromeda for example - it has three sections on tape; the 'loader', 'peradv' (text part) & 'perdrw' (extra graphics part))
So if I run in D32 mode (acknowledging that I will not get graphics) the .wav loads just fine (loads the first and second parts) - and I can play the game as text only. But in D64 mode it errors out as soon as the second part starts to load (which is clearly OK as it loads in D32 mode). Anyone any idea's?
Something else I have noticed with Xroar whilst playing around with these is the rewriting of .wav files as you load one (ticking rewrite and selecting an output tape file). That does not seem to work when in D64 mode - you just get 1K file?? Works fine in D32 mode.
No doubt I'm doing something wrong - I would be grateful of any suggestions.
Thanks folks.
Well - I'm sort of new here - although I did register initially in August 2005 - but it seems my original ID has got forgotten. So I have registered again with a view to continuing my Dragon interest.
I've just started playing around with my Dragon again and have started out converting my cassette collection to disk (this is long overdue). This on the whole has been successful and I have converted about 130 tittles so far using Duplidisk 2. I have then converted the newly created disks to .vdk images so they are preserved forever and usable by emulators.
So some of the tittles I have not been able to convert with Duplidisk I have initially opted to at least store digitally as .wav files (until I can figure out another method of getting them on disk). But I have hit a problem with some of the channel 8 software tittles that run on a Dragon 64 with graphics. I can play the .wav's back into a real Dragon just fine - but Xroar seems to have an issue when switched to D64 mode (typing EXEC 48000). It fails to load the second part of the tape and reports an I/O error in 80.
(taking Perseus and Andromeda for example - it has three sections on tape; the 'loader', 'peradv' (text part) & 'perdrw' (extra graphics part))
So if I run in D32 mode (acknowledging that I will not get graphics) the .wav loads just fine (loads the first and second parts) - and I can play the game as text only. But in D64 mode it errors out as soon as the second part starts to load (which is clearly OK as it loads in D32 mode). Anyone any idea's?
Something else I have noticed with Xroar whilst playing around with these is the rewriting of .wav files as you load one (ticking rewrite and selecting an output tape file). That does not seem to work when in D64 mode - you just get 1K file?? Works fine in D32 mode.
No doubt I'm doing something wrong - I would be grateful of any suggestions.
Thanks folks.